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Arcade arcade games only Atari F Maze Steering Wheel

Fire Truck

1 min read

The Game: Two players take the twin steering wheels of a fire truck racing through obstacle-cluttered streets en route to a fire. The player in front steers the front of the truck, while the rear of the fire truck is steered independently by the player in back (one player sits and the other stands, affording both a clear view of the screen). If both players aren’t well-coordinated, the rear of the fire truck will smack into parked cars, trees and other obstacles that the front of the truck may have cleared successfully. (Atari, 1978)

Memories: A wickedly fun (and funny) cooperative game, Fire Truck isn’t so much a racing game as it is an avoid-everything game. It’s rather unforgiving in that it demands that both players be virtually joined in lockstep as to where the fire truck is pointed – anything less is begging for disaster. [read more]

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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari F Football More Than 2 Buttons Sports Trackball

Football

1 min read

FootballThe Game: Trade those pads in for pixels and get ready to hit the gridiron. Each player controls a football team represented by Xs or Os, and uses a keypad to select offensive and defensive maneuvers – and the trakball to tear across the turf as fast as the player can move it. Additional quarters buy additional playing time (each quarter gets two minutes of play). Whoever has the highest score at the end of the game is the winner; later four-player variations sported additional trakballs so the offensive player could control his team’s quarterback and another could control the receiver for passing plays, while there were now two independent players on the defensive team. (Atari, 1978)

Memories: The only serious rival for Space Invaders‘ arcade affection in 1978, Atari’s Football almost beat those crafty aliens to the punch by a couple of years. [read more]

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...in the arcade 1978 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Breaking Through Walls Paddle / Rotary Knob S

Super Breakout

2 min read

Super Breakout4 quarters!The Game: You’ve got a mobile paddle and – well, frankly, balls. But you don’t have a lot of balls at your disposal (am I the only one becoming a little bit uncomfortable discussing this?), so you have to make the best use of them that you can to knock down the rows of colorful bricks overhead. In some games, there may be other, free-floating balls trapped in “cavities” in the bricks, and setting them loose will mean you’ll have several balls – and not all of them necessarily yours, disturbingly enough – to handle. Missing one of your balls – and we all know how painful that can be – forces you to call another ball into play. Losing all of your balls, as you’ve probably guessed by now, ends the game. So, in essence, Super Breakout is a metaphor for life from the masculine perspective. (Atari, 1978)

Memories: The sequel to Atari’s original Breakout coin-op, which actually enjoyed greater success at home on the Atari VCS than in the arcades, Super Breakout added some minor innovations to the original game, including the cavities (and their rogue balls) and the double-paddle (and the paddle length shortening by half when you knock a ball into the top of the playing field). Still fundamentally a black & white game, Super Breakout’s colorful bricks were achieved the old Magnavox Odyssey way: colored overlays on the screen itself. [read more]

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...in the arcade 1979 4 quarters (4 stars) A Arcade arcade games only Arkadia Retrocade Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1979)

Memories: Easily the most “physics-correct” space video game ever made, Asteroids was also one of the coolest. It was equally fun to play it real safe or, as in the example animation seen below, to just go nuts and live on the edge. [read more]

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...in the arcade 1979 3 quarters (3 stars) Action Strategy Arcade arcade games only Atari Available In Our Store L Resource Management Specialized Controller Vector Graphics

Lunar Lander

Lunar LanderBuy this gameThe Game: Gene Kranz isn’t around to give you a go/no-go for landing – in Lunar Lander, you’re on your own, trying to use the least fuel to bring your lander down for a soft touchdown on the safest target area available. You can always scrub the landing by pulling the ABORT handle, or you can opt for nerves of steel and try to keep your ship – valued at 100 megabucks, incidentally – in one piece. Failure, as some associated with the moon program have been known to say, is not an option for making that one small step…but if you do litter your landing pod across the lunar landscape so many times that you run out of fuel, you can always try to salvage the space program’s integrity for another quarter. (Atari, 1979)

Memories: Atari’s first foray into vector graphics was old news by computer mainframe standards. The basic premise of Lunar Lander had been around as a text-only game, blasting craters into college students’ productivity and computer lab time, for years. [read more]

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...in the arcade 1979 2 Buttons 2 quarters (2 stars) Arcade arcade games only Atari V Video Pinball

Video Pinball

Video PinballThe Game: Pull the plunger back and fire the ball into play. The more bumpers it hits, the more points you rack up. But don’t let the ball leave the table – doing so three times ends the game. (Atari, 1979)

Memories: Having done Basketball and Football as successful video games, Atari turned its attention to other sports and other balls…so to speak. One such experiment was the not-quite-successful Video Pinball, the company’s attempt to bring the excitement and physics of pinball to the video screen.

The game’s dazzling disco-era look was the result of the video display being generated backward by a monitor laying flat inside the cabinet. The monitor’s display was then reflected toward the player by way of a half-silvered mirror with the overlay decal attached. The result was that the video display now magically shined through the artwork. (The animation seen here shows a rough approximation of the screen as seen in the arcades, the actual video display, and the artwork overlay that made things a bit more colorful.) This was actually a very common trick in early arcade games: Space Invaders used it, and so did many others right into the 1980s…until processing power increased enough for most games to generate their own backgrounds. [read more]

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...in the arcade 1980 3 quarters (3 stars) A Arcade arcade games only Atari Available In Our Store More Than 2 Buttons Shooting At Enemies Vector Graphics

Asteroids Deluxe

Asteroids DeluxeThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating (and yet somehow deluxe) asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go Buy this gamezipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. Only this time you have shields. (Atari, 1980)

Memories: As an unspoken, unwritten internal rule, Atari’s coin-op division just didn’t do sequels. While other companies were happy to keep turning out endless variations on the same basic themes and attaching a number to the title each time, or some extra designation like “plus” or “deluxe,” Atari’s arcade designers reasoned that they had so many good ideas that they didn’t need to do sequels. The surprise success of Asteroids, however, was one case where Atari realized it could cash in if only it could ignore that rule. [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store B Cockpit First-Person Shooting At Enemies Specialized Controller Tanks Two Joysticks Vector Graphics

Battlezone

BattlezoneBuy this gameThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1980)

Memories: Though the above description is exceedingly simple, Battlezone was another pillar of Atari’s stable of outstanding vector graphics games (which also included Tempest and Asteroids). With its two-stick control system, mimicking a real tank’s controls, its slowly lumbering game play, and its periscope-like screen, Battlezone was, for its day, an incredibly cool and realistic game (with a huge cabinet too). [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store C Slide & Shoot (i.e. Space Invaders) Trackball

Centipede

CentipedeBuy this gameThe Game: Apparently, the exterminating business is getting more dangerous. In the course of trying to wipe out some vermin, you find yourself on the defensive – any of them can kill you simply by touching you. Fleas drop from the top of the screen, leaving bothersome mushrooms in their way. Scorpions periodically poison the mushrooms, making them impossible to destroy. And a pesky spider is always dancing around the screen. (Atari, 1980)

Memories: I was never that hot on Centipede, but this is mainly due to the fact that its trakball controller pretty much ensured that I sucked at this game. But many people just loved it. With the benefit of hindsight, and slightly better hand-eye coordination, I can now see why. [read more]

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...in the arcade 1980 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store M More Than 2 Buttons Shooting At Enemies Trackball

Missile Command

Missile CommandBuy this gameThe Game: Tucked away safely in an underground bunker, you are solely responsible for defending six cities from a relentless, ever-escalating ICBM attack. Your three missile bases are armed with nuclear missiles capable of intercepting the incoming enemy nukes, planes and smart bombs. One nuke hit on any of your three launch bases will incapacitate that facility for the rest of your current turn, but one nuke hit on any of your six cities will destroy it completely. (The only chance you have of rebuilding a city comes when a bonus city is awarded for every 10,000 points scored.) And when all six of your cities have been destroyed, the cataclysmic end of the world proceeds. Game over. (Atari, 1980)

Memories: Possibly the first video game ever to register on the so-called moral compass, Atari’s Missile Command contained a strong, anti-nuclear message, arriving at the dawn of Ronald Reagan’s presidency. For those of you who weren’t alive at that time, here’s a little bit of historical context. [read more]