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...in the arcade 1983 5 quarters (5 stars) Arcade arcade games only Atari Available In Our Store Cockpit First-Person S Shooting At Enemies Specialized Controller Speech Synthesis Vector Graphics

Star Wars

Star WarsBuy this gameThe Game: A long time ago in a galaxy far, far away…you mean to tell me there’s someone out there who doesn’t know this story?! You’re an intrepid X-Wing pilot participating in the last-ditch Rebel attempt to destroy the Death Star – before it destroys the Rebel base on Yavin IV. TIE Fighters try to intercept you, but you can destroy them (as well as use your own lasers to blast their incoming fire out of the sky). Then you move in to attack the Death Star itself, with its incredibly hazardous system of gunnery towers and bunkers. Once you’ve gotten past the surface defenses, you dive into the trench that will lead you to an exhaust port which is the only means of destroying the Death Star – but there are defenses in the trench as well, and your deflector shields can only take so much… (Atari, 1983)

Memories: In a sad way, Atari’s uber-Star Wars game puts Sega’s rival Star Trek arcade game in its grave. The eminently playable and addictive Star Wars is fast-moving, gut-wrenching, and best yet, you actually have at least a chance of winning the game, offering some satisfaction that you’d accomplished something. [read more]

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...at home 1983 5 quarters (5 stars) arcade games only home video games only Intellivision Intellivision Controller INTV Corp. Maze P

Pac-Man

Pac-ManThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around a relatively simple maze, gobbling small dots and evading four colorful monsters who can eat you on contact. In four corners of the screen, large flashing dots enable you to turn the tables and eat the monsters for a brief period for an escalating score . Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If cleared of dots, the maze refills and the game starts again, but just a little bit faster… (Atarisoft, 1983; re-released by INTV Corp., 1984)

Memories: This version of the world’s most famous coin-op does not disappoint. It’s a little surprising that Atari could do a better Pac-Man for the Intellivision than it could for the VCS. And, not to insult Mr. Tod Frye, who programmed the 2600 version of Pac-Man, but the programmer of Atarisoft’s Intellivision translation of the game was someone who had previously worked for Mattel Electronics itself, and knew how to milk the most out of the machine’s graphics and sound capabilities. And what a difference it made! [read more]

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...in the arcade 1984 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Flight Stick Isometric View Publisher / Manufacturer R Shooting At Enemies Side-Scrolling

Return Of The Jedi

Return Of The JediBuy this gameThe Game: In the first screen, you’re zipping through the forest of Endor on a stolen speeder bike, with Imperial stormtroopers on their own bikes chasing you. While you can shoot the stormtroopers’ bikes or bump them off the playing field, they can shoot you, and running into trees isn’t good for anyone’s health. Your only advantage? The indigenous Ewoks, those furry little critters who occupy a special, beloved place in every Star Wars fan’s heart, will help you out if you lead the stormtroopers into their primitive traps. The second screen is much like the first, only you’re flying the Millennium Falcon through the Death Star trenches, and the other speeder bikes are now TIE Interceptors. (Atari, 1984)

The Game: Though graphically superior, and almost certainly guaranteed to gross more quarters just because of the Star Wars association, this game was, more or less, Zaxxon with a new paint job. Still, many players at the time hailed it as a vast step up from the vector graphics Star Wars game which Atari had released the previous year, even if the controls were aggravating. [read more]

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...in the arcade 1984 2 Buttons 4 quarters (4 stars) Arcade arcade games only arcade games only Atari Joystick Namco S Shooting At Enemies Vertical Scrolling

Super Xevious

The Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and Buy this gamedeadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors – they’re impervious to your fire, but you’re toast if you fly right into them. (Atari [under license from Namco], 1984)

Memories: The original arcade Xevious was no pushover, but like several of its Namco stablemates, it was possible to outwit the machine by using some of its own pattern-based programming against it. With Super Xevious, this was more difficult, because the game’s internal A.I. was adaptive and could throw more at the player based on his demonstrated skill level. But some players had discovered a solution to this adaptive enemy intelligence, and games lasting more than ten minutes on a single quarter were not uncommon. [read more]

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...in the arcade 1 Button 1985 4 quarters (4 stars) Arcade arcade games only Atari Climbing Collecting Objects I Isometric View Joystick Shooting At Enemies Speech Synthesis

Indiana Jones And The Temple Of Doom

Indiana Jones And The Temple Of DoomThe Game: As famed archaeologist / adventurer Indiana Jones, you enter a vast complex of caverns through one of three entrances (which one determines how hard the game will be). Your first task is to evade and/or whip the Thuggee guards into submission as you free caged children. You then make your escape in a runaway mine cart, which you have to keep on the tracks while also whipping anyone in a pursuing cart who gets too close. After getting the children to safety, you embark on far more dangerous adventures, but with greater risks come greater rewards… (Atari Games, 1985)

Memories: Now this is the kind of experience one expects from an Indiana Jones game – kicking butt, grabbing treasure, getting out alive, and avoiding snakes because you hate snakes. It’s by no means a perfect game, but when I need a pixellated Indiana Jones fix, this winds up being my go-to game. [read more]

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...in the arcade 1987 2 Buttons 4 quarters (4 stars) Arcade arcade games only arcade games only Atari Available In Our Store Isometric View Joystick Maze Namco P Publisher / Manufacturer

Pac-Mania

2 min read

Pac-ManiaThe Game: As a round yellow creature consisting of a mouth and nothing else, you maneuver around relatively simple mazes, gobbling small dots and evading five colorful monsters who can eat you on contact. In four corners of the screen, Buy this gamelarger dots enable you to turn the tables and eat the monsters for a brief period. Periodically, assorted items appear near the center of the maze, and you can consume these for additional points as well. The monsters, once eaten, return to their home base in ghost form and return to chase you anew. If you clear the maze of dots, you advance to a new maze and the game starts again, but just a little bit faster… (Atari Games [under license from Namco], 1987)

Memories: I still refer to this game, only half-jokingly, as Paxxon. It resembles nothing so much as classic Pac-Man played from Zaxxon‘s three-quarter overhead view. The only real game play innovation brought about by this vaguely 3-D perspective is Pac’s new ability to jump over monsters, though even this escape method has some bizarre physics: if Pac takes to the air as he’s going around a corner, he will still go around the corner, only airborne. Don’t ask me how that works! [read more]