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...at home 1986 2 Buttons 4 quarters (4 stars) Available In Our Store Game Systems Intellivision Intellivision Controller INTV Corp. Keypad Role Playing Game T

Tower Of Doom

Tower Of DoomBuy this gameThe Game: Abandon hope, all ye who enter the Tower of Doom. Armed and armored, adventurers enter seeking treasure, mystery and glory…but all that stands between them and those goals are dragons, monsters, bizarre traps that twist space and time, and, of course, twisty little passages (there are always twisty little passages). When a battle is lost in the catacombs, the player returns to his starting point for another attempt to plumb the depths, but eventually every player will run out of opportunities…or will have to grow powerful enough to conquer most of the Tower’s denizens. (INTV Inc., 1986)

Memories: Originally conceived as another entry in the Advanced Dungeons & Dragons video game franchise, Tower Of Doom seems terribly familiar to anyone who played Mattel’s original AD&D cartridge: the overhead maze crawl and the close-up battles go back to the original game’s basics, rather than trying to further develop Treasure Of Tarmin‘s first-person perspective and interface, which was considered a step forward for graphics but not for game play. [read more]

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...on computers 1986 5 quarters (5 stars) Apple II Keyboard Origin Role Playing Game U

Ultima IV: Quest Of The Avatar

Ultima IV: Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that govern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but, to quote a little pointy-eared green guy, beware the dark side… (Origin Systems, 1986)

Memories: Richard Garriott’s fourth classic role-playing installment was one of the most addictive games I ever played on the Apple II computer. I kid you not, I spent hours playing Ultima IV. Then, and I’m sure you know this story, I moved a few times, lost track of my original floppies, and missed the game terribly the next time it crossed my mind to play it. I shall now spend hours waxing rhapsodic about why this is still my favorite computer RPG of all time. [read more]

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...at home 1987 2 Buttons 5 quarters (5 stars) Action Adventure D-Pad Game Systems home video games only L NES Nintendo Role Playing Game

The Legend Of Zelda

The Legend Of ZeldaThe Game: Link wanders the kingdom of Hyrule, attempting to defeat the minions of the evil Ganon and trying to gather the weapons, tools, and items he will need to free the kingdom. Most vital on his quest is the recovery of all the pieces of the magical Triforce, the most powerful force that can be brought against Ganon. But as each piece is recovered and each part of the quest is completed, the next leg of the journey is even more difficult. (Nintendo, 1987)

Memories: If Super Mario Bros. and the Donkey Kong series hadn’t already marked the arrival of Shigeru Miyamoto as a master video game designer, the deal was sealed with the arrival of The Legend Of Zelda, which was a game-changing entry in the adventure genre, to say the very least. Zelda was the title that finally blew down the door and gained wide acceptance for adventure games that couldn’t be finished in a single sitting. Prior to this, adventure games had a niche audience, but tweaking the conventions and expectations of the genre and putting it on a console instead of a computer made Zelda a winner. [read more]

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...on computers 1988 5 quarters (5 stars) Apple II Keyboard Origin Role Playing Game U

Ultima V: Warriors Of Destiny

Ultima V: Warriors Of DestinyThe Game: Darkness has fallen upon the land of Britannia. Lord Blackthorn, with the help and manipulation of the evil Shadowlords, has taken over, banishing Lord British from his own kingdom and ruling over the world with an iron first. Having settled into a little house in the woods after your ascension to Avatar, you are called upon once more to set things right. An underground resistance movement is quietly biding its time, waiting for Lord British to return, and hailing you and your friends as its heroes. But there are also many who have fallen in line behind Blackthorn and his dark masters – and would be happy to dispose of the Avatar for him. (Origin Systems, 1988)

Memories: A true sequel to Ultima IV, Ultima V is deeper, more realistic, and more challenging by far. Possibly the biggest change between the two games is literally the difference between day and night. [read more]

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...at home 1989 2 Buttons 5 quarters (5 stars) D-Pad European Import Game Systems home video games only Origin Role Playing Game Sega Sega Master System U

Ultima IV

Ultima IV: Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that govern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but beware the dark side… (Sega / Origin Systems, 1989)

Memories: I’ve played Ultima IV on both the NES and the Sega Master System, and hands down, the Sega edition comes out on top. For such a relatively complex game, the Sega version of Ultima IV keeps the controls incredibly simple, with a menu-driven system that has a lot of options and yet never overwhelms the player. [read more]

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...at home 1990 4 quarters (4 stars) D-Pad Game Systems More Than 2 Buttons NES Pony Canyon Role Playing Game U

Ultima: Quest Of The Avatar

Quest Of The AvatarThe Game: Darkness has fallen anew upon Britannia, and Lord British calls for your service again. You start out alone, accumulating traveling (and fighting) companions along your journey, striving to live by the Eight Virtues that govern conduct in the kingdom. Along the way, numerous creatures, both evil and simply pesky, challenge you. As you go forth on the quest, you must also collect the mantras of each Virtue, travel to the corresponding Shrines, and meditate there until you reach enlightenment. With enlightenment and experience come the strength to rid Britannia of evil – but, to quote a little pointy-eared green guy, beware the dark side… (FCI / Pony Canyon, 1990)

Memories: Where the NES edition of the third Ultima game took place in a compressed version of the original computer game’s expansive world. If the map of the world of Sosaria from the Apple II version of Exodus: Ultima III was printed on one of those squishy little stress balls, the NES version was what you’d see if the ball was squeezed: all the continents, while vaguely similar, were suddenly jammed up against each other. Ultima IV‘s even larger map is surprisingly intact on the NES. [read more]

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...at home 1996 5 quarters (5 stars) Action Adventure D-Pad Game Systems home video games only Isometric View More Than 2 Buttons Nintendo Role Playing Game S Square Super Nintendo

Super Mario RPG

Super Mario RPGThe Game: The seemingly endless battle between Mario and Bowser continues with the Koopa king’s latest kidnapping of the princess. A fierce battle ensues in Bowser’s castle, ending with what seems like a swift defeat for Bowser, when another combatant appears: a huge sword from the sky impales the castle, driving both Mario and Bowser out and preventing them from returning. Mario has to embark on an extended quest through the Mushroom Kingdom and other realms, gradually accumulating a band of locals to help him fight his way through the perils he meets along the way. He has to recover the seven pieces of the Star Road before he can resume his battle against the Smithy Gang bent on taking over his world. (Nintendo / Square, 1996)

Memories: An unlikely joint project between ’90s RPG powerhouse Square and Nintendo, this game took the universe of Super Mario Bros. and overlaid it on the action RPG structure that both companies had made famous and evolved over the previous decade. As strange as it was to try to get one’s head around a Mario game with a combat system and a “special items” menu, Super Mario RPG actually works beautifully.

Super Mario RPGAnd it doesn’t look or sound bad either – for quite a while, this was the gold standard for a game set in the Marioverse; even later attempts to drag Super Mario Bros. into 3-D rendered graphics on the N64 didn’t have the beauty and level of detail in Super Mario RPG. The music is hummable and drags you into the game’s world effectively, and only refers to the well-worn tunes from previous entries in the Super Mario franchise occasionally. So many Mario games had spent so much time making inside-joke references to the previous games in the series that Super Mario RPG was a novelty simply because of how much it didn’t do that.

As a game play experience, it’s effective and addictive. A simple menu system makes good use of the ocean of buttons on the SNES controller, and it quickly gets to be second nature, which is a good thing – even during the turn-based combat segments, players can affect the outcome of their battles with carefully timed control combos, keeping the turn-based fights from being a boring necessity. The non-combat majority of the game is free-flowing, Super Mario RPGnicely animated, and just plain pretty to look at. Even with the N64’s superior graphics hardware, it would be a long time before a Mario game came along to top this one.

With this gourmet recipe for greatness, it was therefore only natural that Square and Nintendo had a parting of the ways after Super Mario RPG, primarily over Square’s desire to carry its Final Fantasy franchise over to the then-new Sony Playstation. The result was that it would be five years before there was a successor to Super Mario RPG, and even then it couldn’t use the same structure, conventions and characters from the previous game. The resulting Paper Mario series has become a success in its own right, but the debate continues as to whether Super Mario RPGor not it’s ever attained the shining-moment-of-greatness that Super Mario RPG was for so many years – when this game arrived on the Wii Virtual Console, it was a Big Deal to those who remembered it so fondly.

5 quarters!Super Mario RPG was a singular event in the development of the Super Mario franchise, offering a fresh take on the familiar characters and settings, while introducing an entire world’s worth of new places and characters. In many ways it’s still one of the high points.[read more]

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...at home 2 quarters (2 stars) 2000 Bandai D-Pad Game Systems Japanese Import More Than 2 Buttons Playstation Role Playing Game S

Space Battleship Yamato

Space Battleship YamatoThe Game: In the year 2199, Earth is beseiged by radioactive planet bombs launched by the Gamilons. When two junior officers happen upon alien wreckage on Mars, including a message intended for Earth with details of new propulsion and weapon systems, and the promise of a device which could restore Earth to its former beauty, the wheel is set in motion for mankind’s final desperate gambit for survival. The WWII battleship Yamato is repaired and made spaceworthy with the new technology, and Captain Okita hand-picks a dedicated young crew to fly the ship to the planet Iscandar – the source of the message – and back. That’s where you step in for Okita – using a rotating ring of character heads, you can give characters such as Susumu Kodai, Yuki Mori and Daisuke Shima their orders, get their advice, and engage in combat with the Gamilons in space and on the surfaces of various planets. (Bandai, 2000)

Memories: Oh, how I wanted to love this game. An epic adventure game based on Space Battleship Yamato? Count me in.

Sadly, this isn’t an epic adventure game. It’s two-thirds CGI movie, and one-third plodding turn-based combat game. [read more]

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...at home 2 Buttons 2002 5 quarters (5 stars) D-Pad E Game Boy Color Handheld / Portable Games Homebrews Retro Remakes Role Playing Game Self-Published

Ultima III: Exodus

Ultima IIIThe Game: Darkness has fallen anew upon Sosaria, and Lord British calls for your service again. You set out with four adventurers on a quest to gain the experience that will be necessary to survive the long voyage to a volcanic island where the source of all the evil plaguing the world is said to be. (Sven Carlberg, 2002)

Memories: Programmed as a homebrew project, this unofficial version of Ultima III ports the massive home computer RPG to the Game Boy Color. If even half of the game survives that translation intact, that’s a stupendous achievement. But how does it play? [read more]