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...in the arcade 1983 3 quarters (3 stars) Arcade arcade games only Claiming Territory Japanese Import L Namco Two Joysticks

Libble Rabble

Libble RabbleThe Game: In a peaceful garden dotted with a gridwork of posts, the player must simultaneously move two pointers, connected to each other by a tenuous string, to trap mobile mushrooms and pointy-hatted garden gnomes. If either pointer comes into contact with a gnome, a life is lost (and, for the record, it’s not the gnome’s life). A scissor-like critter occasionally crosses the screen, and he’s capable of severing the string; a new one instantly forms between the two pointers, but any progress that was made in creating a trap with the string is lost. When all of the creatures invading the player’s garden are trapped, the game begins again at a higher difficulty level; if all of the player’s lives are lost, or time runs out, the game is over. (Namco, 1983)

Memories: This interesting obscurity from Namco wouldn’t appear to have much historical significance, and it made little or no headway beyond Japan’s borders. What makes Libble Rabble at least a little bit significant is that it was the last arcade game design hurrah of Toru Iwitani, the creator of Namco’s global megahit Pac-Man. [read more]

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...in the arcade 1 Button 1983 4 quarters (4 stars) Arcade arcade games only Available In Our Store Japanese Import Joystick Maze Namco P Publisher / Manufacturer Shooting At Enemies Special

Pac ‘N’ Pal

Pac 'N' PalThe Game: Once again, you are a round yellow creature consisting of a mouth and nothing else, maneuvering around a relatively simple maze. But this time, you have a Pal! A little round green Pal who is here just to help you. (Pal appears to be wearing a little bow, so there’s no indication of whether or not Ms. Pac-Man knows about Buy this gamePac-Man’s pal…) Those four pesky monsters are back. This time, the handful of treats in each maze is locked away behind doors vaguely reminiscent of Super Pac-Man. These doors can be unlocked by munching one of the cards lying around the maze. Fruit will score points for you, but if you eat one of the two Galaxians in each maze, Pac-Man is briefly imbued with a super shout which stuns the monsters for a little while. The only problem? Pac’s Pal will grab the fruit or the Galaxians and…very slowly…get around to bringing it to him. Sometimes this helps – Pal is impervious to the monsters, and there are no power pellets to help Pac-Man this time – but sometimes Pal dimwittedly marches your much-needed Galaxian right into the middle of the monsters, making it inaccessible. (Bally/Midway, 1983)

Memories: Possibly the most bizarre entry in the Pac-Man series, this game is a little bit confusing…and is, perhaps, the final indication that Bally/Midway and Namco had gone to the Pac-Man well one too many times. By this time, the only resemblance the latest Pac-game bore to the original were the elements of Pac-Man, the monsters, and the maze. And don’t even ask where Pal came from. I haven’t a clue. [read more]

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...in the arcade 1 Button 1983 5 quarters (5 stars) Arcade arcade games only Available In Our Store Collecting Objects Japanese Import Joystick Namco P Publisher / Manufacturer

Phozon

2 min read

PhozonThe Game: You control a “Chemic,” a free-floating object while can adhese itself to passing Moleks, but is vulnerable to the Atomic. Within a limited amount of time (charted by a meter at the bottom of the screen), gather and repulse Moleks around your Chemic until you’ve duplicated the example shape shown in the center of Buy this gamethe screen. Beware of the Atomic, however – it will not only become more aggressive in its deceptively aimless wanderings, but it can also separate into its own component molecules – and regather its shape right in your path. It also shoots, in later levels, energy that can dislodge Moleks from the Chemic’s pattern. You advance through the game by successfully duplicating the sample shape – and surviving the Atomic’s attacks. (Namco, 1983)

Memories: If someone pinned me up against the wall and demanded that I name my favorite coin-op manufacturer – and I’ll admit that this isn’t terribly likely to happen – I’d have to say Namco. They brought us such immortal and inexplicably (and insanely) fun games as Pac-Man, Mappy, Dig Dug, Galaga, Motos, Pole Position and Warp Warp – to name just a few. Among these popular titles are games so indescribably weird that they almost defy description, but I have to hand Namco the prize for sheer conceptual brilliance. Phozon, more obscure than any of the games mentioned above (even moreso than Motos, which is pretty esoteric itself), may well be the first video game ever to concern itself with molecular bonding. [read more]

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...at home 1983 2 Buttons 4 quarters (4 stars) Atari Controller D-Pad Famicom only Game Systems home video games only Japanese Import NES Publisher / Manufacturer Rating S Shooting At Enemies Side-Scrolling Special Style Title Begins With

Stargate

StargateThe Game: The alien abductors are back. Their henchbeings are back. And fortunately for the hapless humans on the planet’s surface, you’re back too, in a fully armed warship with a belly full of smart bombs. But the aliens have brought new and unusual reinforcements, and now the ultimate X-factor is seen visibly floating in the night sky – a stargate which could deposit your space fighter anywhere, delivering you to safety…or a rendezvous with a swarm of aliens. (Atari, 1983)

Memories: Released only in Japan in the initial burst of titles for the Famicom, this port of Williams Electronicsarcade sequel Stargate (also known as Defender II, a title to which the game was switched to reinforce its status as a sequel to the hit Defender). The territory-limited reach of the game is the bad news. The good news? It’s an exceptional arcade port that might just have become this reviewer’s favorite way to enjoy a legendarily difficult game. [read more]

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...in the arcade 1 Button 1984 4 quarters (4 stars) Action Strategy Arcade Available In Our Store Capcom Japanese Import Joystick Maze P Publisher / Manufacturer Shooting At Enemies

Pirate Ship Higemaru

Pirate Ship HigemaruThe Game: Pirates have boarded your ship, and it’s up to you to defend the whole boat. Evade the pirates in the twisty mazes of barrels and treasures in the cargo deck, or pick up one of those barrels and brain the nearest pirate with it. Be careful – some pirates hide inside the barrels, and it’s instant death to pick up an “occupied” barrel and not back off quickly. Some containers reveal a treasure when you pick them up, and you can go back and grab the treasures for bonus points. Clear the deck of pirates to advance to the next level and start again. (Capcom, 1984)

Memories: Not released in the United States, Pirate Ship Higemaru is a nice little riff on the basic concept of Pengo. You can move the components of the “maze”around as you wish, or use those same components to dispose of enemies. Since the procedure for doing this in Higemaru is a bit more complicated than Pengo, there’s actually a training round that must be completed before the game truly begins – but it’s not risk-free, and you can actually lose a life in training! (I guess the message is that if you can’t get past the training screen, please let someone else put a coin in the machine and defend the boat.) [read more]

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...at home 1 Button 1985 4 quarters (4 stars) Action Strategy D D-Pad Famicom only Game Systems home video games only Japanese Import Maze Namco

Dig Dug

Dig DugThe Game: Who said landscaping was easy? You are Dig Dug, an intrepid gardener whose soil is infested with pesky Pookas and fire-breathing Fygars. You’re armed with your trusty pump, which you can use to inflate your enemies until, finally, they blow up. But both the Pookas and Fygars can crawl through the ground and can pop out into your tunnels, and if a Fygar sneaks up behind you, he can toast you if you’re not careful. (Namco, 1985)

Memories: For some reason that I have a hard time trying to fathom, this game was released for the Famicom only – the Japanese console which was re-engineered as the NES for the English-speaking market. The reason I can’t fathom that is that this is a perfectly playable port of Dig Dug. Did Namco really think that this cute classic was past its sell-by date in the States? [read more]

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...in the arcade 1988 4 quarters (4 stars) Arcade C Climbing Japanese Import Nichibutsu Speech Synthesis Two Joysticks Vertical Scrolling

Crazy Climber 2

Crazy Climber 2The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)

Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. [read more]

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1992 2 Buttons 3 quarters (3 stars) Action Strategy D-Pad Game Boy (original) Handheld / Portable Games Interbec Japanese Import Real Time Strategy S Shooting At Enemies

Space Battleship Yamato

Space Battleship YamatoThe Game: Players assume the role of Susumu Kodai, a hot-headed young recruit unexpectedly thrust into a leadership role on a mission to cross the galaxy and procure a device that can restore planet Earth’s war-decimated ecosphere within a year. As if crossing the Milky Way and returning within a year wasn’t enough of a formidable task, the Space Battleship Yamato faces stiff opposition from an alien race, the Gamilas, determined to seal Earth’s fate by bringing the last-ditch rescue mission to a halt. Kodai and the Yamato’s ailing commander, Admiral Okita, must decide where to commit their forces for maximum effect. Large squarons of Cosmo Fighters can be dispatched to take the Gamilas on head-to-head on the on-screen grid, but Yamato herself can also be ordered into the thick of the action (a strategy that puts the entire mission in jeopardy if the battle is lost). Success means fighting through the Gamilas’ offensive front and reaching planet Iskandar. Failure means death for all humankind. Pick your battles wisely. (Interbec, 1992)

Memories: Space Battleship Yamato is, to this date, one of the best anime series that anyone in Japan has yet produced. First aired in 1974, its meaningful, carefully-paced tale of duty, honor, sacrifice, compassion and rapproachment is one that remains nearly unsurpassed. It’s like the best war movie ever, except animated. The series very carefully laid out the tactical stakes of its frequent battle scenes, and showed how both sides planned their next moves – it’s a fertile breeding ground for tactical action games. And yet, of the few video games based on Yamato, fewer still have done the action and adventure and drama of the series justice. In a nutshell: the games aren’t as fun to play as the show is to watch. [read more]

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...at home 1995 2 Buttons 4 quarters (4 stars) Cockpit D-Pad First-Person G Game Systems home video games only Japanese Import Namco Playstation Retro Remakes Shooting At Enemies

Galaxian3

Galaxian3The Game: An alien war fleet is closing in on Earth, armed with a powerful weapon that can eradicate the entire planet. You (and, if you happen to have some fellow gunners, four others) man the artillery batteries of an armed-to-the-teeth ship on a mission to take the fight to the aliens before they can bring it to Earth. If you successfully complete that mission, you can also move on to a second mission to defend the planet Gourb from the Galaxian fleet. (Namco, 1995)

Memories: This is the home adaptation of Namco’s theatrical walk-in video experience which appeared in arcades and amusement centers around 1990. How theatrical is it? The game’s literally in widescreen, with scoring information and statistics appearing outside of the letterbox area. [read more]

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...at home 1995 2 Buttons 4 quarters (4 stars) Breaking Through Walls Collecting Objects D-Pad Game Systems home video games only Japanese Import Maze N Namco Playstation Retro Compilations Slide & Shoot (i.e. Space Invaders)

Namco Museum Volume 2 (Japanese version)

Namco Museum Volume 2 (Japanese version)The Game: Old games never die – they get emulated. Fortunately, one of Japan’s greatest makers of video game hits has built a museum around several of its most popular titles. With Pac-Man still underfoot, you wander the corridors of the Namco Museum yet again. (Namco, 1995, for Sony Playstation)

Memories: It’s hard for me to really justify blowing $25 on this particular import. Maybe it’s just the perversity of having two different versions of Namco Museum Vol. 2 when the American edition is hard enough to find as it is. Or maybe it’s because I want to be able to play as many classic arcade games as possible on my Playstation. [read more]