Categories
...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only F Ground Troops Joystick Military Paddle / Rotary Knob Taito Tanks

Front Line

Front LineThe Game: In a very genteel and almost inappropriately cute game about armored combat, you’re a lone footsoldier fighting your way through a platoon of enemy troops, trying to take out as many of them as you can until you find your way to a handy empty tank. (Nice of the enemy to allow your government to plant friendly tanks behind their borders, isn’t it?) But once you man your own tank, enemy tanks surround you. If one of them hits your tank, you have mere seconds to bail out before your tank blows, and you have to dodge cannon fire until you can find another friendly tank to commandeer. Finally, after crossing hazardous stretches of desert and fighting off entire battallions of enemy tanks, you’re en route to the final confrontation, a showdown with the enemy’s armored headquarters… (Taito, 1982)

Memories: Front Line was a really fun and addictive game to play, and was always one of my favorites. I didn’t ever give a thought, at the time, that this game really keeps the player’s vision of warfare from delving into the bloody or the unpleasant, and all the characters – even those octagonal, roly-poly little tanks – are really cute. [read more]

Categories
...at home 1 Button 1982 5 quarters (5 stars) Atari 2600 VCS Collecting Objects F Game Systems Joystick Telesys

Fast Food

2 min read

Fast FoodThe Game: You’re a disembodied pair of jaws – sort of like that old wind-up clacking teeth toy, minus the wind-up part. And the feet. Food flies at you from the left side of the screen, and your job is to gobble all of it up that you can reach. (Try not to dwell on the digestive process involved with a disembodied pair of jaws – presumably there’s a grateful disembodied stomach somewhere in this food chain.) The more snacks you snag, the faster the food flies. Beware of the purple peppers, though – you can only eat so many of them before your jaws erupt in a cataclysmic, game-ending “BURP!” (Telesys, 1982)

Memories: This is another game to file away under the category of “games that simply would not be made or marketed today.” As the healthy living movement (not a bad thing) collides and coalesces with the zombie-like conformity movement (almost always a bad thing) and some collective decision has been taken somewhere that overweight people are now as offensive to the general public as chain-smokers, a game like Fast Food – which congratulates players between levels with the tongue-in-cheek message “You’re Getting Fatter” – just wouldn’t make it to the store shelves today. (At this rate, I’m waiting for Pac-Man, with its unrestrained eating, to become somehow politically incorrect.) [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) Atari 2600 VCS Climbing Collecting Objects F Game Systems Imagic Joystick

Fire Fighter

1 min read

Fire FighterThe Game: It’s a three-alarm fire! Or so the packaging would have you believe. It’s actually more of a .5-alarm fire, giving you more than enough time to extinguish the blaze and rescue the poor soul who’s trapped in the building. Higher diffuculty levels actually give the game some challenge. Needless to say, letting the fire consume the building (or the person inside) does not brighten your prospects for a video game fire-fighting career. (Imagic, 1982)

Memories: Fire Fighter has always struck me as an oddity among the legendarily challenging Imagic games that accompanied it to the store shelves. Cosmic Ark, Atlantis and Moonsweeper were nothing to sneeze at. On its default skill level, Fire Fighter is something to snooze at. [read more]

Categories
...at home 1 Button 1982 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Collecting Objects F Game Systems Joystick

Fishing Derby

Fishing DerbyThe Game: You (and a friend, in the two-player game) are sitting on the dock of the bay, watching the time float away, and trying to catch some dinner at the same time. There’s only one problem: apparently Roy Scheider led you to this fishin’ Buy this gamehole, because there’s a shark roaming the waters near the surface – and he’ll happily eat your fish (the shark, that is, not Roy Scheider) if you happen to reel them in while he’s facing you. Some of the fish will put up a mighty struggle when caught, which can also lead them to a date with the shark. The first to snag a hundred fishies wins. (Activision, 1982)

Memories: Put away the current gen fishing reel controllers, this is where the odd sport of video fishing began. Fishing Derby, one of Activision’s early offerings, is proof that, once upon a time, imagination dominated the game-making scene instead of marketing considerations reigning supreme. [read more]

Categories
...at home 1 Button 1982 2 quarters (2 stars) F Magnavox / N.A.P. Odyssey2 Shooting At Enemies Side-Scrolling Two Joysticks

Freedom Fighters!

Freedom Fighters!The Game: Using the left joystick, you control the movement of your ship within the confines of a screen filled with mines, alien aggressors, and occasional purple “confinement crystals” which you have to catch, because these contain human prisoners of war. The right joystick engages your hyperdrive, enabling you to go zipping along in true Defender style. (North American Philips, 1982)

Memories: Another infamous “not quite a copy of a popular arcade game” from the Odyssey2 gang, Freedom Fighters was supposed to be similar to Defender, but somehow it misses the mark. [read more]

Categories
...at home 1982 3 quarters (3 stars) Atari 2600 VCS F Game Systems Joystick Jumping Parker Brothers

Frogger

FroggerThe Game: As in the arcade game of the same name, you try to help an amiable amphibian amble his way through rush hour traffic and a river full of dangers in a quest to get home. (Parker Brothers, 1982)

Memories: While faithful to its namesake, the Atari 2600 edition of Frogger is hampered not by the 2600’s graphical limitations, but by the flickering caused by the presence of more animated characters on the screen than the machine could keep track of. When you consider that the Atari 2600 encountered this problem if there were ever more than four sprites on the screen at the same time, you begin to see the problem with Frogger and its playing field chock full of traffic, and the river full of turtles and logs. [read more]

Categories
...at home 1982 5 quarters (5 stars) Available In Our Store Collecting Objects F Game Systems Intellivision Intellivision Controller Jumping Mattel Electronics

Frog Bog

Frog BogOrder this gameThe Game: One or two players control one (or two) hungry frogs, each on its own lily pad. Flies flitter past overhead, and it’s the player’s job to get his frog to jump to just the right altitude, facing just the right direction, and to send his frog’s tongue snapping out to gobble up a fly at just the right time. The diremelyction of each frog can also be controller – frogs can go from pad to pad, but be careful not to land a frog in the drink; he then loses precious time swimming back to his lily pad while the other frog can be gobbling up more tasty flies. The game follows a complete day in the life of the frogs, from morning to night. Whoever snaps up 100 points worth of flies wins the game. (Mattel Electronics, 1982)

Memories: As a concept, Frog Bog had been around since the 1970s, with the basic game play of two frogs competing for flies dating back to the B&W days of the arcade. But even if the game itself wasn’t anything new, it never got a better graphical treatment than it did in Frog Bog. This is one of those games that showed up incessantly in early press and advertising material about the Intellivision, and with good reason – it’s a simple, fun game married to just the right graphics and sounds. [read more]

Categories
...at home 1 Button 1982 2 quarters (2 stars) Atari 2600 VCS F Game Systems Joystick Jumping M Network Mattel Electronics

Frogs and Flies

Frogs and FliesThe Game: As one of two lowly bullfrogs, your task is simple: try to nab the greatest number of insect morsels possible on your froggy tongue while hopping around the lily pad. Hey, not every frog can live the wild life of Frogger, can they? (M Network [Mattel], 1982)

Memories: An exceedingly simple game, the basic premise of Frogs & Flies was recycled into no fewer than two games for the Atari 2600 (the other exponent of the “frog 2 quarterseating flies” sub-genre being Atari’s own Frog Pond). Frogs & Flies is basically an Atari 2600 port of Mattel’s Frog Bog cartridge for their own Intellivision platform, a game which in turn “borrowed” its concept from Gremlin’s 1978 Frogs coin-op.[read more]

Categories
...in your pocket 1982 5 quarters (5 stars) Coleco F Handheld / Portable Games Jumping LED Mini-Arcades

Frogger

FroggerThe Game: You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get the to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs. But watch out for snakes and alligators! (Coleco, 1982)

Memories: Possibly the best of Coleco’s fixed-matrix LED mini-arcade games, Frogger is actually fun and reasonably faithful to its inspiration, while adding cute touches that are unique to this version of the game. [read more]

Categories
...in the arcade 1 Button 1983 4 quarters (4 stars) Arcade arcade games only Atari F Shooting At Enemies Trackball

Food Fight

Food FightThe Game: You are Charley – but you don’t have the Golden Ticket. Instead, what you have is a playfield littered with immobilizing potholes, lots of food, and four feisty chefs (is there a different word for the plural of “chef”?). Charley Chuck can pick up handfuls of food and fling them at any one of his opponents, but keep in mind that they can do the same. Charley’s ultimate goal? Reach the yummy ice cream cone at the opposite end of the screen without falling victim to any of the above. To do any less causes every piece of food on the screen to hurl itself at Charley. (Atari, 1983)

Memories: This bizarre little game is the first original arcade effort from a small game design firm called General Computer, which was actually responsible for Ms. Pac-Man, which started out as an unauthorized modification kit. Caught in the act, General Computer’s founders offered the game to Namco, and it went on to become the best-earning arcade game of its day. A similar “enhancement” devised for Atari’s Missile Command, however, got them in hot water. [read more]