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...at home 1 Button 1984 5 quarters (5 stars) Action Adventure Activision Atari 2600 VCS Available In Our Store Climbing Collecting Objects Game Systems Joystick Jumping Maze P Side-Scrolling

Pitfall II: Lost Caverns

Pitfall IIBuy this gameThe Game: As famed treasure-hunter Pitfall Harry, you’re delving deep into the Lost Caverns, which are loaded with Incan treasures beyond compare – or so they say. But the vast subterranean chambers are also full of dangers – bats, poisonous frogs, electric eels, and huge chasms. Touching any one of these creatures will force you to retreat to the last base camp you established, and you’ll lose points every second until you get back there. The only way to win the game is to find your way back to the surface after recovering all of the treasures of the Lost Caverns – and to do this, you won’t be able to go back the way you came. (Activision, 1984)

Memories: This was the best game ever created for the Atari 2600, hands-down. [read more]

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...at home 1984 2 Buttons 3 quarters (3 stars) Colecovision Driving Epyx First-Person Joystick P Racing Sports Steering Wheel

Pitstop

PitstopThe Game: A day at the races is just another day at the office for you. Pick from a variety of tracks and difficulty levels and try to achieve maximum speed…with a minimum of collisions. (Epyx, 1984)

Memories: Not quite as pretty as Turbo, Pitstop is a port of a game that Epyx had already made popular on the Atari home computers and the Commodore 64. Though the crash was in full swing by now, Epyx seemed to be hedging its bets by producing console games for the Colecovision and the Atari 2600. But graphically, and in terms of smooth game play, Turbo wins the race ahead of Pitstop in just about every area – and it’s all about control. [read more]

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...at home 1984 4 quarters (4 stars) Atari 2600 VCS Claiming Territory Game Systems Isometric View Joystick Jumping Parker Brothers Q

Q*Bert’s Qubes

Q*Bert's QubesThe Game: Q*Bert is back, hopping around from cube to cube, rotating the cubes 90 degrees with every hop…but a nasty bouncing rat and his minions are out to get the big Q. If one of the rat’s henchmen hops onto a cube whose top surface is the same color as its skin, it melts into the cube harmlessly. Q*Bert must change at See the videoleast one row of cubes to the target color to advance to the next level – and there aren’t any flying discs this time! (Parker Brothers, 1984)

Memories: Thanks to a quirk of distribution more than anything, Q*Bert’s Qubes is one of the rarest and most valuable games for the Atari 2600. In the post-crash world of unhealable deep-cut discounts, some retailers decided to get out of the video game “fad” as soon as they could possibly get out from under the inventory. As a result, the final few Parker Brothers game cartridges wound up being sold almost exclusively through Sears. (As the retail chain that invested heavily in such products as Atari’s original home Pong console, Sears had more of a stomach for staying with the video game industry than most, but even then they balked a bit as the Atari gravy train went off the rails.) [read more]

Categories
...at home 1 Button 1984 4 quarters (4 stars) Activision Colecovision Game Systems Joystick R Shooting At Enemies Vertical Scrolling

River Raid

River RaidThe Game: You’re piloting a fighter jet on a canyon run through enemy territory. You can’t fly outside the canyon walls, so stay over the river and blast everything in sight. Well, almost everything – flying your plane on top of “FUEL” buoys instead of shooting them puts a little bit of gas in the tank, and if you run out of fuel, you might as well just swallow the next enemy bullet, because you’re goin’ down. (Activision, 1984)

Memories: A dandy upgrade from the Atari 2600 River Raid, the Colecovision edition plays much the same. There are some audiovisual improvements, but it’s also surprising to see what’s been left alone in the graphics department too: these elements of the game weren’t broken, so there are no “fixes” for their own sake. [read more]

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...at home 1984 2 Buttons 2 quarters (2 stars) Atari 5200 Cockpit First-Person home video games only Joystick Resource Management S Sega Shooting At Enemies

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1984)

Memories: Some of the games ported to the Atari 5200 are a bit perplexing when they’re hardly a step above the same title as released for the Atari 2600. Sega’s 5200 edition of its own arcade game doesn’t improve much on the graphics of the 2600 version, and doesn’t even take advantage of the 5200’s controller keypad to control things like shields and warp power (that’s actually a bit disappointing there). [read more]

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...at home 1 Button 1984 3 quarters (3 stars) Atari 2600 VCS Cockpit First-Person Game Systems Joystick Parker Brothers S Shooting At Enemies

Star Wars: The Arcade Game

Star Wars: The Arcade GameThe Game: A long time ago in a galaxy far, far away…you mean to tell me there’s someone out there who doesn’t know this story?! You’re an intrepid X-Wing pilot participating in the last-ditch Rebel attempt to destroy the Death Star – before it destroys the Rebel base on Yavin III. TIE fighters try to intercept you, but you can destroy them (as well as use your own lasers to blast their incoming fire out of the sky). Then you move in to attack the Death Star itself, with its incredibly hazardous system of gunnery towers and bunkers. (Parker Brothers, 1984)

Memories: Just think of it as the original X-Wing vs. TIE Fighter. In one of the strangest licensing deals in early home video game history, Parker Brothers snagged the rights to adapt Atari’s Star Wars arcade game for Atari’s own home video game systems. (If you’re wondering how this worked, it’s because Parkers had the rights to all home video games based on the Star Wars properties – so Atari couldn’t do its own cartridge version.) [read more]

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...at home 1984 2 Buttons 4 quarters (4 stars) Cockpit Coleco Colecovision First-Person Joystick Resource Management S Shooting At Enemies

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Welcome aboard, Captain. Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your Constitution-class starship and her crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power. Periodically you’ll even have to navigate a minefield laid by the murderous Nomad probe while trying to catch a fleeting glimpse of Nomad itself so you can destroy it. (Coleco [under license from Sega], 1984)

Memories: One of the better home versions of Sega’s vector arcade game, the ColecoVision edition of Strategic Operations Simulator pulls off the neat trick of very nearly delivering more authentic Star Trek atmosphere than its inspiration. Each game kicks off with the familiar strains of Alexander Courage’s opening fanfare for the Enterprise (replacing the rather non-specific opening music of the arcade game), and even the game-ending “simulation complete” message is accompanied by another passage from the Star Trek theme. [read more]

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...at home 1 Button 1984 4 quarters (4 stars) Action Strategy Atari 2600 VCS Bally Collecting Objects Game Systems home video games only Joystick Midway Sega T

Tapper

TapperThe Game: As a beleaguered bartender, you have to serve drinks to an endless onslaught of bar patrons, never allowing them to reach the end of the bar. You must also pick up empty glasses as they slide back toward you, and you can also grab a tip whenever one briefly appears. Clearing the screen of all pixellated hardened drinkers – erm, sorry, soft drinkers – takes you to the next screen, and other scenarios, including outdoor sporting events. (Bally/Midway-Sega, 1984)

Memories: When the U.S. video game industry fell on hard times, Sega sold off its American division to Bally/Midway. Having previously tried to maintain more direct control of home versions of its arcade games through an overall licensing deal with CBS Electronics‘ game division, Bally/Midway now had a more direct pipeline to the consumer market by using the home video game division that Sega had launched to exploit its own arcade titles (such as Buck Rogers: Planet Of Zoom and Congo Bongo). [read more]

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...at home 1984 4 quarters (4 stars) Atari Atari 2600 VCS Controller Game Systems home video games only More Than 2 Buttons Olympic Specialized Controller Sports T

Track & Field

Track & FieldThe Game: It’s time for the 1984 Olympics! Qualify and compete in such events as the 100-meter dash, the long jump, javelin throw, and the shot-put. (Atari, 1984)

Memories: In many cases, Atari faced a major obstacle in licensing major arcade games: the time and money required to secure the license (if it wasn’t already part of an overall deal), and the fact that by skipping the licensing process, Activision or Imagic would virtually always get there first with a more visually pleasing and playable product. But this time, Activision’s sheer speed helped Atari out: The Activision Decathlon practically did some of the R&D for Atari. [read more]

Categories
...at home 1 Button 1984 3 quarters (3 stars) Atari 5200 home video games only Isometric View Joystick Sega Shooting At Enemies Side-Scrolling Z

Zaxxon

ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple – survive long enough to vanquish the evil Zaxxon robot hidden deep within the fortress, and take out as many of the defenses as you can in the meantime. (Sega, 1984)

Memories: In 1984, Sega entered the home video game business for the first time, with their first Stateside products being games for the Atari 2600 and 5200. Some of the titles released – Buck Rogers: Planet Of Zoom and Zaxxon specifically – had already been licensed by Coleco for the ColecoVision, and Coleco had even released Zaxxon for other systems such as the 2600. But Sega wanted its own piece of the pie, and not just licensing percentages, when it came time to release more of their properties for home video game systems. [read more]