Categories
...in the arcade 1980 3 quarters (3 stars) Arcade Midway More Than 2 Buttons S Shooting At Enemies

Space Zap

Space ZapThe Game: Players are manning the defenses of a space station under a constant onslaught from all sides by alien attackers. The station’s laser cannons can take out the alien ships and intercept their incoming fire; when an entire wave of attackers is eliminated, a much more mobile fighter will attack, and destroying it will advance the game to the next level of difficulty. (Midway,1980)

Memories: Space Zap is a game about helplessness. The player can’t move his space station one inch. It’s only possible to sit, shoot, and maybe sneak in a prayer here and there. Making matters more complicated is the fact that aiming controls and firing controls are separate; if Space Zap simply allowed the player to pick a direction and automatically fire, it’d be almost too easy. As it is, that’s certainly not the case. [read more]

Categories
4 quarters (4 stars) Arcade Breaking Through Walls Cinematronics More Than 2 Buttons S Shooting At Enemies Vector Graphics

Star Castle

Star CastleThe Game: You control a lone space fighter in the immediate vicinity of the nearly-impenetrable Star Castle. Its three layers of shields rotate, but those layers aren’t solid, so you might be able to get a shot in and destroy the alien craft at its center – but it’s also just as likely that the alien will get a clear shot at you…and its firepower is far greater. (Cinematronics, 1980)

Memories: Tim Skelly’s all-time arcade classic managed to get a cult following despite being eclipsed technologically by some of its contemporaries. In order to get its three rotating shield rings to be multicolored, Star Castle relied on transparent overlays on the monitor – not unlike the TV screen overlays of the original Magnavox Odyssey home video game console – to provide that color. [read more]

Categories
...in the arcade 1981 3 quarters (3 stars) Arcade arcade games only E Gremlin More Than 2 Buttons Sega Shooting At Enemies Vector Graphics

Eliminator

EliminatorThe Game: One or two players, using a control knob and a thrust button, pilot their ships around a rectangular arena which is also home to a floating fortress. At the heart of the deadly fortress is a growing Eliminator, which will eventually, when it reaches its full potential, slip its bonds and zip around the arena, destroying everything in sight. The only way to destroy the Eliminator is to force it into the outer wall of the fortress with your lasers. (This also works on your fellow player, or the computer-controlled second player surrogate, as well.) You can also fire a well-placed shot down the launch tube of the fortress and destroy it before the Eliminator can fully form. (Sega/Gremlin, 1981)

Memories: What an exasperating and fun little game this was! With its seemingly Asteroids-inspired control scheme (and its blatantly Star Wars-inspired way of beating the enemy), Eliminator was a real hoot…if you could master the controls. [read more]

Categories
...in the arcade 1981 2 quarters (2 stars) Arcade Exidy Joystick M Maze More Than 2 Buttons

Mouse Trap

Mouse TrapThe Game: In this munching-maze game (one of the dozens of such games which popped up in the wake of Pac-Man), you control a cartoonish mouse who scurries around a cheese-filled maze which can only be navigated by strategically opening and closing yellow, red and blue doors with their color-coded buttons. Occasionally a big chunk o’ cheese can be gobbled for extra points. Is it that easy? No. There is also a herd of hungry kitties who would love a mousy morsel. But you’re not defenseless. By eating a bone (the equivalent of Pac-Man‘s power pellets), you can transform into a dog, capable of eating the cats. But each bone’s effects only last for a little while, after which you revert to a defenseless mouse. (Exidy, 1981)

Memories: Though its seemingly Tom & Jerry-inspired food chain made a cat vs. mouse variation of Pac-Man virtually inevitable, Mouse Trap frustrated that potential with a complex control system – too complex, actually. [read more]

Categories
...in the arcade 1981 3 quarters (3 stars) Arcade Arkadia Retrocade Available In Our Store Joystick More Than 2 Buttons S Shooting At Enemies Williams Electronics

Stargate / Defender II

StargateSee the videoThe Game: The alien abductors are back. Their henchbeings are back. And fortunately for the hapless humans on the planet’s surface, you’re back too, in a fully armed warship with a belly full of smart bombs. But the aliens have brought new and unusual reinforcements, and now the ultimate X-factor is seen visibly floating in the night sky – a stargate which could deposit your space fighter anywhere, delivering you to safety…or a rendezvous with a swarm of aliens. (Williams Electronics, 1981)

Memories: This sequel to Defender was a game I positively hated way back when. Why? Because I just flat-out sucked at the controls of Defender, so Stargate showed me no mercy whatsoever. With an even more complicated control scheme than its ancestor, I didn’t stand a chance at Stargate. But watching the people who had learned how to really make the game theirs? That was something else. [read more]

Categories
...in the arcade 1981 4 quarters (4 stars) Arcade Centuri Joystick More Than 2 Buttons Shooting At Enemies Side-Scrolling SNK V Vertical Scrolling

Vanguard

2 min read

VanguardThe Game: Your Vanguard space fighter has infiltrated a heavily-defended alien base. The enemy outnumbers you by six or seven to one at any given time (thank goodness for animated sprite limitations, or you’d be in real trouble!). You can fire above, below, ahead and behind your ship, which is an art you’ll need to master since enemy ships attack from all of these directions. You can’t run into any of the walls and expect to survive, but you can gain brief invincibility by flying through an Energy block, which supercharges your hull enough to ram your enemies (something which, at any other time, would mean certain death for you as well). At the end of your treacherous journey lies the alien in charge of the entire complex – but if you lose a life at that stage, you don’t get to come back for another shot! (Centuri [under license from SNK], 1981)

Memories: Very much like another SNK-originated game from this period, Fantasy (which was licensed out to Rock-Ola), Vanguard was an early entry in the exploration game genre. Sure, shooting things was fun, but this game made it clear – through the “radar map” of the alien base at the top of the screen – that there was a clear destination to be reached. And if you weren’t good enough to get there with the lives you had, you could continue the journey – for just a quarter more – again and again, until you got there. [read more]

Categories
...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Cockpit First-Person More Than 2 Buttons Paddle / Rotary Knob Resource Management S Sega Shooting At Enemies Speech Synthesis Vector Graphics

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1982)

Memories: In the wake of the unexpected theatrical success of the second Star Trek movie, Sega revamped the popular Star Trek computer game that has been – and still is – available on almost every computer platform since the beginning of time, giving it vector graphics renditions of the movie Enterprise, Klingon ships, and starbases, not to mention cool-looking phasers and photon torpedoes (actually the best part of the game). [read more]

Categories
...at home 1982 4 quarters (4 stars) Cockpit First-Person Game Systems GCE Joystick More Than 2 Buttons Resource Management S Shooting At Enemies Vectrex

Star Trek: The Motion Picture

Star Trek: The Motion PictureThe Game: You’re at the helm of the U.S.S. Enterprise – that’s the cool part. The not-so-cool part? You’re in disputed territory – and the Klingons are bringing the fight to you en masse, attacking both the Enterprise and local Starbases, which you have the defend (lest you be left with no place to refuel). Use your phasers, photon torpedoes and shields judiciously – and do whatever it takes to halt the Klingon advance before they overrun Federation space. (GCE, 1982)

Memories: When the Enterprise returned by way of movie screens around the world in 1979, the sets and other visual details depicting the ship were brought right up to date to withstand big-screen scrutiny (and anticipated repeat viewing – though probably not even the movie’s makers knew to what degree that would be the case). The Enterprise’s onboard computers were shown to display, among other things, vector-graphics-style tactical displays – a fact not lost on the makers of the Vectrex console. Marrying the two was only – dare I say it? – logical. [read more]

Categories
...in the arcade 1983 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store G More Than 2 Buttons Resource Management Shooting At Enemies Vector Graphics

Gravitar

GravitarThe Game: Various worlds lie near a powerful gravitational vortex. From the moment you leave your launch pad, you’re in trouble – the vortex will draw you in if you don’t act quickly and fire your thrusters to take you to one of the planets. On each planet, you arrive in a deadly free-fall, requiring you to point your ship Buy this gameupward and fire retro-thrust, all the while turning to blast cannons which are attempting to shoot you down. Your fuel supply is also dwindling all this time, requiring you to find enemy fuel depots and siphon energy away from them. If you succeed in destroying all enemy installations on one world, there are several other planets waiting – with the deadly gravity vortex in the middle the whole time. (Atari, 1983)

Memories: Damn, but this is a tough game! Tough but fun. It’s pretty embarrassing to get oneself iced on what basically amounts to the menu screen. Sheesh. Not that I’m saying that’s happened to me lately, of course. [read more]

Categories
...in the arcade 1983 4 quarters (4 stars) Arcade Midway More Than 2 Buttons P Publisher / Manufacturer Quiz / Trivia

Professor Pac-Man

Professor Pac-ManThe Game: The denizens of Pac-Land must surely know how to do something other than just devour dots and munch monsters. And they learn from Professor Pac-Man himself, the dean of dot-gobblers. Professor Pac-Man poses questions of all kinds to you (and an opponent, if you have a second player), including visual recognition tests and matching puzzles. A Pac-Man gobbles a row of dots from left to right, counting down the seconds you have to correctly answer the question. Correct answers gain points and fruit, while incorrect answers will cost you. Lose more points than you have to spare, and the game’s over. (Bally/Midway, 1983)

Memories: This is one of those games where you can just picture someone in the marketing department saying “How can we exploit the Pac-Man license from Namco in a way that’s never been done before?” Video trivia games were nothing new, but the Professor Pac-Mantalent assembled to produce Professor Pac-Man was appropriately prodigious. Marc Canter and Mark Pierce, both Midway staffers, went on to form their own company in 1984 called MacroMind; a few changes in direction and a few strategic mergers later, MacroMind became none other than creativity software powerhouse Macromedia, and Canter and Pierce, along with longtime Midway veteran Jamie (Gorf designer and Bally Astrocade console creator) Fenton, had a hit on their hands with a little software package called Director. You may have heard of it. Just about anyone who has ever slapped a Flash animation onto the web certainly has. [read more]