Categories
...at home 1982 2 quarters (2 stars) Action Adventure Atari Atari 2600 VCS Collecting Objects Game Systems home video games only R Shooting At Enemies Two Joysticks

Raiders Of The Lost Ark

1 min read

Raiders Of The Lost ArkThe Game: You’re guiding a pixellated rendition of famed adventurer Indiana Jones as he embarks on his search for the Lost Ark of the Covenant. Meander through Middle Eastern marketplaces, obtain weapons and items of value, and watch out for snakes as you try to overcome a series of obstacles and hazardous environments, find the clues, and recover the Ark. (Atari, 1982)

Memories: One of the two movie licenses that landed on programmer Howard Scott Warshaw’s desk, the Atari 2600 game Raiders Of The Lost Ark is a near-perfect specimen of an adventure game on this console: it makes sense from reading the manual, but in practice, the way in which the game’s various settings and characters interlock and interact is almost abstract. Maybe this is one of those games where I’m just not getting the point, but I’ve always wondered why E.T. is held up as an example of what not to do with a 2600 game, and Raiders is held up as an example of a great game – to me, they’re almost identical. [read more]

Categories
...in the arcade 1983 4 quarters (4 stars) Arcade Climbing Collecting Objects Gottlieb K Shooting At Enemies Two Joysticks Vertical Scrolling

Krull

KrullThe Game: In the video-game adaptation of the movie – which, at the time, was expected to be the next Star Wars-type franchise – you are Colwyn, the hero of the piece. Your first job is to climb a treacherous mountain, dodging boulders, and finding the five pieces of the throwing-star-like Glaive weapon. On the second level, you get to use it against a bunch of nasty swamp creatures who are trying to kill your army. You get to do this for two levels. Then you have to break your men out of a stronghold, and then lead the fight against the invincible chief monster, all to save the princess. (Gottlieb, 1983)

Memories: Krull wasn’t a bad little game. It might take you a few quarters to get through, and that last level with the main monster was a killer. In a way, Krull is sort of like the opposite of Tron – whereas Tron is best remembered as a game and not a movie, Krull is virtually forgotten as a video game, and the movie still enjoys a small cult following. [read more]

Categories
...in the arcade 1983 3 quarters (3 stars) Arcade arcade games only Claiming Territory Japanese Import L Namco Two Joysticks

Libble Rabble

Libble RabbleThe Game: In a peaceful garden dotted with a gridwork of posts, the player must simultaneously move two pointers, connected to each other by a tenuous string, to trap mobile mushrooms and pointy-hatted garden gnomes. If either pointer comes into contact with a gnome, a life is lost (and, for the record, it’s not the gnome’s life). A scissor-like critter occasionally crosses the screen, and he’s capable of severing the string; a new one instantly forms between the two pointers, but any progress that was made in creating a trap with the string is lost. When all of the creatures invading the player’s garden are trapped, the game begins again at a higher difficulty level; if all of the player’s lives are lost, or time runs out, the game is over. (Namco, 1983)

Memories: This interesting obscurity from Namco wouldn’t appear to have much historical significance, and it made little or no headway beyond Japan’s borders. What makes Libble Rabble at least a little bit significant is that it was the last arcade game design hurrah of Toru Iwitani, the creator of Namco’s global megahit Pac-Man. [read more]

Categories
...under development 1983 4 quarters (4 stars) F Game Systems Magnavox / N.A.P. Odyssey3 / Videopac G7400 Shooting At Enemies Two Joysticks Unreleased Prototypes

Flash Point

Flash PointThe Game: A zombie infestation has overrun the city. The player, in a mobile unit bristling with weapons, must venture into the infested areas and eliminate the zombies – or die. The center of the infestation screens features a green area surrounding the player’s vehicle; this must be preserved as much as possible while fighting off the zombies, as bonus points are awarded for guarding that space. If the player survives, it’s time to move on to the scene of the next zombie attack. (North American Philips, 1983 – unreleased prototype)

Memories: The only game custom-made specifically for the upgraded hardware of N.A.P.‘s never-released Odyssey3 console, Flash Point is a kind of action game that simply couldn’t have been executed with the same finesse on the Odyssey2. [read more]

Categories
...at home 1987 2 Buttons 3 quarters (3 stars) Atari Atari 7800 home video games only Joystick R Shooting At Enemies Two Joysticks

Robotron: 2084

1 min read

Robotron: 2084The Game: In the year 2084, all hell has broken loose on Earth. Robotic servants, created to perform dangerous tasks and defend their human creators, have decided they can do without their masters. The robots have evolved into new and terrifying varieties – the ever-multiplying Ground Roving UNit Terminators (GRUNTs), indestructible Hulks, self-replicating Quarks and Tanks, and most horrfying of all, the Brain robots, which capture humans and reprogram them into super-fast killing machines. And the only thing protecting the last remaining survivors of homo sapiens is your strength, endurance and cunning. (Atari, 1984 [released in 1987])

Memories: Robotron, like Zaxxon, was one of those holy grails of the early home video game industry, a game that seemed almost impossible to translate to a home console properly, and yet would reward anyone who succeeded in that endeavour with a legion of satisfied consumers. [read more]

Categories
...in the arcade 1988 4 quarters (4 stars) Arcade C Climbing Japanese Import Nichibutsu Speech Synthesis Two Joysticks Vertical Scrolling

Crazy Climber 2

Crazy Climber 2The Game: You control a daredevil stunt climber on his trip up the side of a skyscraper in a major metropolitan area, using no ropes, no nets, and nothing but his hands and his feet. Obstacles such as falling jam boxes can cause you to plunge to your death several stories below. When you reach the top – if you reach the top, that is – a helicopter lifts you away to your next challenge. (Nihon Bussan Co., Ltd. [Nichibutsu], 1988)

Memories: This is a bizarre, and largely graphical-only, updating of Nichibutsu’s addictive classic, Crazy Climber. The game play remains much the same as the original, but the graphics are a major evolution of what was there before. Animated flags flap in the wind, highlights and shading give Crazy Climber himself a 3-D look, and detailed billboards and neon signs glow. [read more]

Categories
...at home 2004 5 quarters (5 stars) Action Strategy Available In Our Store Collecting Objects First-Person Game Systems home video games only K Namco Playstation 2 Ramming Enemies Two Joysticks

Katamari Damacy

Katamari DamacyOrder this gameYou control the pint-sized Prince, whose dad, the massive King of All Cosmos, seems to have inadvertently blotted out every star in the night sky. Now, your old man is sending you on a mission to go down to Earth – a planet blessed with a lot of stuff – to gather that stuff into large sticky clumps called katamari. You start out small, picking up tiny everyday items like pushpins and matchsticks, but as your katamari grows in size, it can pick up larger objects – frogs and mice, crabs, dogs and cats, people, cows, cars, trees, and eventually even things like buildings and giant squids. At the beginning of each stage, you’re tasked to accumulate enough stuff to grow your katamari to a predetermined diameter, and once the timer runs out for that stage, your katamari is either launched into the sky to become a new star (don’t ask us about the astrophysics on this one, because this game’s universe throws the whole hydrogen-and-helium thing out the window), or the King of All Cosmos returns to chide you for your puny efforts and makes you start again. There’s also a split-screen battle mode where two players can not only build up their katamari, but hurl their katamari at each other; a katamari of sufficient size can engulf your opponent and his katamari too! (Namco, 2004)

Katamari DamacyMemories: I love Namco. When I go looking up my favorite classic arcade games of all time, they’re almost all by Namco. And some of them are so strange. I mean, think about Pac-Man on a purely conceptual level. Or Dig Dug. Or Phozon. Now apply the same attempt at a logical explanation to Katamari Damacy. (Good luck.) Give up? Even a generation later, Namco’s still turning out some great, offbeat, innovative, fun games. [read more]