Categories
...under development 1 Button 1983 Climbing European Import Game Systems Joystick Jumping Magnavox / N.A.P. Odyssey3 / Videopac G7400 P Unreleased Prototypes

Pick Axe Pete

Pick Axe Pete - Odyssey3 versionThe Game: As Pete, you start out in the center of a multi-tiered mine – not at the bottom – and your boulder-smashing pick axe begins to deteriorate after about one minute. Then you either have to jump over or duck under the onslaught of falling rocks, or you’re toast. Falling to the lower levels won’t kill you, if you time it just right so as not to land right in the middle of an avalanche. When two boulders collide, they can uncover treasures such as a fresh pick axe or, more importantly, a key to the next level. (N.A.P., 1983)

Memories: Released in Europe only for the Videopac G7400 – the European hardware equivalent of the Odyssey3 – Pick Axe Pete is a good barometer of how the classic Odyssey2 games would’ve been “enhanced” for the ultimately unreleased Odyssey3. And when I say “enhanced”, I mean that very loosely. On the plus side: the game is untouched in and of itself, which is a good starting point. (I think I’ve made clear that I consider Pete the pinnacle of gaming on the O2.) [read more]

Categories
...under development 1 Button 1983 2 quarters (2 stars) Action Strategy Ectron Game Systems I Joystick Keyboard Maze Odyssey2 South American Import Unreleased Prototypes

Impossible Mission / Programmed Trip

The Game: On an enclosed grid, you control a robotic drone whose job is to collect certain items on the grid and deflect enemies away from those items. If you can plant obstacles – which deflect your enemies with 90-degree left or right turns – that lock your pursuers into an inescapable infinite loop, all the better…but more will come. (Ectron, 1983 [unreleased prototype] / custom copies released in 2006)

The Game: An interesting unreleased game which was apparently developed for the South American market (where the Odyssey2, known simply as the Odyssey, was quite the success story) by an outfit called Ectron, Mission Impossible / Programmed Trip is a little like playing a video game by programming in a visual variant of the LOGO programming language. [read more]

Categories
...under development 1 Button 1983 2 quarters (2 stars) A European Import Game Systems Joystick Magnavox / N.A.P. Odyssey3 / Videopac G7400 Slide & Shoot (i.e. Space Invaders) Unreleased Prototypes

Attack Of The Timelord! (Terrahawks+)

Attack Of The Timelord!The Game: The game begins as the skull-like face of Spyruss the Deathless (the Timelord of Chaos, no less!) taunts you (well, only if you had the Voice), and then a bunch of pesky spaceships pops out of a vortex to shoot at you. They shoot at you rather a lot. Fortunately, you can shoot back with reckless abandon, but their ammunition – as you ascend into the higher levels of the game – can track you and even, if you don’t destroy their shots in mid-air, crawl along the ground briefly while you head for the opposite side of the screen, neatly trapped for their next volley. (Philips, 1983)

Memories: Known as Attack Of The Timelord outside of Europe and the U.K., this game was released abroard as Terrahawks+ for the Philips G7400+ console. It’s essentially the same game, except with a relatively elaborate background graphic of the Earth and moon (complete with the man in the moon, no less). [read more]

Categories
...under development 1983 2 Buttons 2 quarters (2 stars) Atari Atari 5200 Basketball Game Systems home video games only Joystick Keypad R Sports Unreleased Prototypes

RealSports Basketball

RealSports BasketballThe Game: Two players each control one man in one-on-one, full-court action. Whoever has the highest score by a predetermined time limit wins. (Atari, 1983 [unreleased])

Memories: Atari’s RealSports series was created to challenge the upper hand Intellivision’s sports games had gained over the blocky, primitive virtual versions of the same sports on the Atari 2600. The RealSports brand was extended into the 5200 line as well, and did manage to score some firsts, including the first home video game to offer speech without additional custom hardware (RealSports Baseball). But for some reason, neither the 2600 nor 5200 versions of RealSports Basketball ever saw the light of day. [read more]

Categories
...under development 1 Button 1983 4 quarters (4 stars) Atari Atari 5200 B Cockpit First-Person home video games only Joystick Military Shooting At Enemies Tanks Unreleased Prototypes

Battlezone

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BattlezoneThe Game: As the pilot of a heavy tank, you wander the desolate battlefield, trying to wipe out enemy tanks and landing vehicles. (Atari, 1983)

Memories: If Atari’s 2600 version of the arcade wargame was a pleasant surprise, the unreleased 5200 edition of the same game is almost a revelation. Combining adaptations of the menacingly angular vector graphics of the arcade game with more realistic raster backgrounds, the 5200 prototype is not only fun, but rather pretty to look at. [read more]

Categories
...under development 1983 2 quarters (2 stars) Climbing F Fighting Home Computer System Joystick Maze Side-Scrolling Texas Instruments TI 99/4a Unreleased Prototypes

Fantasy

FantasyThe Game: Pirates have kidnapped your girlfriend, Cheri, and it’s your job to rescue her, from landing your hot air balloon on the deck of the pirate ship and trying to free her, to flying and climbing your way through the jungle to rescue her from jungle animals who have abducted her from the pirates. (Texas Instruments, 1983 [unreleased])

Memories: Several years ago, when I wrote up my all-time favorite coin-op, SNK‘s adventurous gem Fantasy (licensed for the US by Rock-Ola), I lamented the lack of a home version. I’ve always thought Fantasy was underappreciated as an arcade game, and a good home translation might have helped. I remember, around the time that NAP finally licensed an arcade game (Turtles) for the Odyssey2, I wrote a letter to them to make the case for an Odyssey2 version of Fantasy, since it now seemed like they were prepared to license arcade titles. When my Fantasy review appeared many years later, TI 99/4a uber-fan Bryan Roppolo wrote in to bring my attention to an unreleased version of the game that had been in the works for that computer system, and I’ve always wondered if it was as much fun as the arcade game. [read more]

Categories
...under development 1983 4 quarters (4 stars) F Game Systems Magnavox / N.A.P. Odyssey3 / Videopac G7400 Shooting At Enemies Two Joysticks Unreleased Prototypes

Flash Point

Flash PointThe Game: A zombie infestation has overrun the city. The player, in a mobile unit bristling with weapons, must venture into the infested areas and eliminate the zombies – or die. The center of the infestation screens features a green area surrounding the player’s vehicle; this must be preserved as much as possible while fighting off the zombies, as bonus points are awarded for guarding that space. If the player survives, it’s time to move on to the scene of the next zombie attack. (North American Philips, 1983 – unreleased prototype)

Memories: The only game custom-made specifically for the upgraded hardware of N.A.P.‘s never-released Odyssey3 console, Flash Point is a kind of action game that simply couldn’t have been executed with the same finesse on the Odyssey2. [read more]

Categories
...under development 1 Button 1983 2 quarters (2 stars) Action Strategy European Import Game Systems Joystick K Magnavox / N.A.P. Odyssey3 / Videopac G7400 Unreleased Prototypes

Killer Bees

Killer Bees!The Game: You control a solitary swarm of “good” bees, trailed by a couple of handy ray guns on the same vertical axis. The game starts out with a bunch of dim-witted Beebots bumbling around the screen, which you can sting with your bee swarm until the ‘bots slow down and finally expire, marked by a rather grim little tombstone! This probably sounds easy enough, but there are killer bees from outer space emerging from hives around the edge of the play area, and when their swarms collide with your swarm, you lose bees. The only defense against the killer bees is a pair of ray guns, which have to recharge after every use. (North American Philips, 1983)

Memories: Another example of how Philips might have revised existing Odyssey2 games for their new platform, Killer Bees winds up being another example of how ungraceful the transition could’ve been. [read more]

Categories
...under development 1 Button 1983 20th Century Fox 3 quarters (3 stars) Atari 2600 VCS Game Systems Isometric View Joystick L Slide & Shoot (i.e. Space Invaders) Unreleased Prototypes

Lasercade

LasercadeThe Game: You’re manning an experimental laser in a shooting gallery, trying to zap objects as they cross a screen at the far end of the room. A direct hit scores points, but the clock is always ticking down and any objects that haven’t been shot down will remain in play until they’re eliminated. At the end of each round, you’ll be tasked with shooting the flame off of a candelabra, though its rapidly melting candles may make this trickier than you think. With each new level, targets get smaller – and rows of floating mirrors threaten to bounce your laser right back at you if you hit them instead of your target. (20th Century Fox, 1983 [never released])

Memories: In video game terms, lasers are like the opposite of the weather – everyone fires them, but nobody ever talks about them. Though Lasercade belongs to the same category as Carnival and Shootin’ Gallery, its 3-D angle on the basic shooting gallery game is unique in the 2600 library, and for the first time, it really plays with the underlying concept and physical reality of firing lasers. Really. [read more]

Categories
...under development 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS Coleco Game Systems Joystick L Maze Shooting At Enemies Unreleased Prototypes

Looping

LoopingThe Game: What if you were out to perform daring, air-show-style aerial acrobatics, and someone was shooting at you at the same time? Wouldn’t that be dandy? Lucky you, that’s what you’re doing in this game. With a mandate to DESTROY TERMINAL, you set out to obliterate an airport terminal protected by armed hot air balloons. The closer you get to carrying out that mission, the more fiercely they defend their turf. When you do level the terminal to the ground, a door opens up, allowing you to fly your plane into a massive maze of pipes, and if you can navigate that labyrinth, you reach “the end” – where you must fend off more adversaries to touch down safely and start again. (Coleco, 1983 – unreleased / recovered and released by CGE Services, 2003)

Memories: A positively obscure game in the arcades, Venture Line’s Looping really didn’t get any kind of a cult following until it was ported to the ColecoVision – and that translation was the best thing that ever happened to the game, gaining it a bit of popularity and an exclusive home. [read more]