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...at home 1982 2 Buttons 5 quarters (5 stars) Imagic Intellivision Intellivision Controller Keypad M Maze Shooting At Enemies Side-Scrolling Vertical Scrolling

Microsurgeon

MicrosurgeonThe Game: Ready for a fantastic journey? So long as you’re not counting on Raquel Welch riding shotgun with you, this is as close as you’re going to get. You control a tiny robot probe inside the body of a living, breathing human patient who has a lot of health problems. Tar deposits in the lungs, cholesterol clogging the arteries, and rogue infections traveling around messing everything up. And then there’s you – capable of administering targeted doses of ultrasonic sound, antibiotics and aspirin to fix things up. Keep an eye on your patient’s status at all times – and be careful not to wipe out disease-fighting white blood cells which occasionally regard your robot probe as a foreign body and attack it. Just because you don’t get to play doctor with the aforementioned Ms. Welch (ahem – get your mind out of the gutter!) doesn’t mean this won’t be a fun operation. (Imagic, 1982)

Memories: Microsurgeon, designed and programmed by Imagic code wrangler Rick Levine (who even put his signature – as a series of slightly twisted arteries – inside the game’s human body maze), is a perfect example of Imagic’s ability to get the best out of the Intellivision – it’s truly one of those “killer app” games that defines a console. [read more]

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...at home 1 Button 1982 5 quarters (5 stars) Atari 2600 VCS Available In Our Store Collecting Objects Game Systems Imagic Joystick M Shooting At Enemies

Moonsweeper

1 min read

MoonsweeperBuy this gameThe Game: As the pilot of a super-fast intergalactic rescue ship (which is also armed to the teeth, which explains the absence of a red cross painted on the hull), you must navigate your way through hazardous comets and space debris, entering low orbit around various planets from which you must rescue a certain number of stranded civilians. But there’s a reason you’re armed – some alien thugs mean to keep those people stranded, and will do their best to blast you into dust. You can return the favor, and after you rescue the needed quota of people from the surface, you must align your ship with a series of launch rings to reach orbit again. (Imagic, 1982)

Memories: The coolest Imagic game ever, Moonsweeper kept my attention for hours and hours, just trying to beat the bloody thing. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Atari 2600 VCS Cockpit First-Person Game Systems Imagic Joystick S Shooting At Enemies

Star Voyager

Star VoyagerThe Game: Patrolling the space lanes isn’t easy – ever noticed how many regions of space are teeming with hostile aliens? Your tour of duty aboard the Star Voyager is no different. Using a simple radar device for guidance, you have to track down alien ships and destroy them before they can return the favor. However, you have a limited energy reserve with which to accomplish this task. Alien hits on your ship will significantly deplete your energy, and firing your own lasers also gradually bleeds your ship dry. The only opportunity you have to replenish your energy is to defeat all the aliens within range and pass through a stargate. When you run out of energy, you’re out of luck. (Imagic, 1982)

Memories: This fairly simple first-person space shoot ’em up – less complicated than either Star Raiders or Activision‘s Starmaster – was one of the best attempts of its era at a 3-D game on the 2600. [read more]

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...at home 1 Button 1983 5 quarters (5 stars) A Action Strategy Imagic Joystick Odyssey2 Shooting At Enemies

Atlantis

AtlantisThe Game: Hostile spacecraft are bombing the underwater paradise of Atlantis from above. Manning two cannons, you can knock the attacking ships out of the sky – or try to hit them at close range if they dive to bombing altitutde. When all of Atlantis’ landmarks have been wiped out, the game is over. (Imagic, 1983)

Memories: Once again, Imagic turned out a superb port of their already well-known Atari 2600 and Intellivision chestnut for the underserved Odyssey 2. Of Imagic’s two games for the Odyssey, Atlantis is the better title, though both were excellent games. [read more]

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...at home 1 Button 1983 5 quarters (5 stars) D Imagic Joystick Odyssey2 Slide & Shoot (i.e. Space Invaders)

Demon Attack

Demon AttackThe Game: Demons coalesce into existence in mid-air above your cannon. Send them back where they came from by force – but watch out, as demons in later levels split into two parts upon being hit, which must then be destroyed individually… (Imagic, 1983)

Memories: Imagic scored major points with its only two releases for the Odyssey 2. Demon Attack was already a ubiquitous title in many Atari 2600 and Intellivision owners’ collections, but third-party games for the Odyssey 2 were almost unheard of. [read more]

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...at home 1 Button 1983 5 quarters (5 stars) Atari 2600 VCS Breaking Through Walls Game Systems Imagic Joystick L Resource Management Shooting At Enemies Side-Scrolling

Laser Gates

2 min read

Laser GatesThe Game: You’re piloting the Dante Dart through the innards of an enormous sentient computer. The computer was originally constructed to defend the galaxy, but now it’s gone haywire and is planning to destroy the galaxy instead. There’s only one problem with such a massive defense computer: its own internal defense mechanisms. Blast through densepack columns and laser gates as they try to fry your ship, and watch out for laser turrets, “byte bats” and other menaces which will pursue you. Your Energy meter is depleted by constant firing, so make every shot count. And your Shield meter drops as you take hits from enemy fire or crash through the defenses with your ship – something you don’t want to do too much of, lest your mission end prematurely and fatally. (Imagic, 1983)

Memories: The scrolling sub-genre of flying through an enclosed space is hardly anything new for the 2600 (witness Atari’s own decent Vanguard translation, Super Cobra, Fantastic Voyage, etc.), but Laser Gates takes this task from a raw “try-not-to-get-killed” level to a puzzle of resource management and timing. Huge stretches of this game will go by where you don’t need to fire a single shot or do a lot of moving around. [read more]

Categories
...at home 1 Button 1983 4 quarters (4 stars) Cockpit Colecovision Collecting Objects First-Person Imagic Joystick M Shooting At Enemies Vertical Scrolling

Moonsweeper

MoonsweeperThe Game: As the pilot of a super-fast intergalactic rescue ship (which is also armed to the teeth, which explains the absence of a red cross painted on the hull), you must navigate your way through hazardous comets and space debris, entering low orbit around various planets from which you must rescue a certain number of stranded civilians. But there’s a reason you’re armed – some alien thugs mean to keep those people stranded, and will do their best to blast you into dust. You can return the favor, and after you rescue the needed quota of people from the surface, you must align your ship with a series of launch rings to reach orbit again. (Imagic, 1983)

Memories: Not terribly different from the Atari 2600 edition of the same game, Colecovision Moonsweeper gets a big graphical boost from the step up to the most powerful console of the early 80s. [read more]

Categories
...at home 1983 3 quarters (3 stars) Game Systems Imagic Intellivision Intellivision Controller N Shooting At Enemies Side-Scrolling

Nova Blast

Nova BlastThe Game: You’re the pilot of a fighter plane whose job is to patrol the sky at supersonic speeds and eliminate alien threats to the cities on the ground below You have a radar screen spanning the entire globe at your disposal, and endless arsenals of weaponry. If all of the cities are wiped out, your mission – and your life as you know it – are over. (Imagic, 1983)

Memories: Imagic had done a much better job bringing Donkey Kong to the Intellivision than Coleco did, with Beauty And The Beast being almost incalculably better than Coleco’s official Kong port. So why not do the same for Defender? [read more]

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...at home 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS Game Systems Imagic Joystick N Slide & Shoot (i.e. Space Invaders)

No Escape!

No Escape!The Game: Jason, having made off with the Golden Fleece, has enraged the gods, who trap him in a temple along with a never-ending supply of Furies. Players can move Jason from side to side to avoid the Furies’ fire, and to fire back – but shooting a Fury directly will create another Fury rather than destroying it. Carefully-timed shots at the temple’s roof, however, will dislodge bricks that can permanently eliminate any Furies that they hit. Jason (and, presumably, countless screaming Argonauts) will advance a level when all of the Furies on the present level are destroyed. Taking too much damage from the Furies (or from chunks of the roof that he himself has caused to fall) will cost Jason his life. (Imagic, 1983)

Memories: One of the lesser-known Imagic titles for the 2600, No Escape! was titled Escape From Argos for much of its development cycle. It combines the tried-and-true elements of slide-and-shoot games and brick-busting games such as Breakout, but does it in such a novel way that it manages to be fresh. [read more]

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...at home 1 Button 1983 3 quarters (3 stars) Atari 2600 VCS Claiming Territory Climbing Game Systems Imagic Joystick Jumping Q

Quick Step

0 min read

Quick StepThe Game: In what one can only assume is a long-standing rivalry spawned at your local zoo, a kangaroo and a squirrel battle it out on a relentlessly scrolling playing field of multicolored magic flying carpets. The player’s kangaroo tries to change as many of those carpets to his color (green) by hopping on them, while the squirrel (controlled either by the computer or by a second player) will try to turn those carpets blue. Allowing your critter to scroll off the bottom of the screen will cost you one of his lives, and the game ends when one critter or the other has run out of them. (Imagic, 1983)

Memories: In the early days of third-party games for the 2600, game manufacturers were happy to just mimic what was in the arcades – Activision‘s early hit Kaboom! directly copied an early arcade game called Avalanche, Imagic‘s Atlantis (which borrowed heavily from the obscure Taito coin-op Colony 7), and countless Pac-Man clones (Alien, Shark Attack, and so on). Even Atari got in on the act, porting Exidy‘s Circus to the VCS as Circus Atari. But after Atari sued the Odyssey2 game K.C. Munchkin! off the shelves, however, you’d think the rules would’ve changed, and the third-party developers would have found that ever-present legal threat encouragement enough to pursue more innovative ideas. [read more]