Categories
...at home 1 Button 1 quarter (1 star) 1983 Atari 2600 VCS Collecting Objects F Game Systems Joystick Mythicon Shooting At Enemies

Fire Fly

Fire FlyThe Game: As the pilot of a mechanical firefly, you must pilot your bug down to the lowest depths of the screen to rescue a pixie being held hostage by bees. Once you’ve retrieved that hostage, you face a barrage of bizarrely-shaped enemies, ranging from bats to snakes to flaming airborne pumpkins. You can dispatch these obstacles with a laser blast from your firefly’s maw, and once conquered, these adversaries leave behind prizes such as rings, treasure chests, bags of money and so on – precisely the sort of things that you would expect these natural enemies of the common mechanical firefly to be carrying around with them. Once you’ve done away with an entire wave of bad guys, the game begins again at the “pixie” level, only slightly more difficult. (Mythicon, 1983)

Memories: Considered among the rarest games in the Atari 2600 library, the three titles released by Mythicon were a Johnny-come-lately attempt to cash on on the 2600’s popularity. Whereas some of the earliest third-party software houses, such as Activision and Imagic, had hoped to expand the variety and quality of games on the market and make a buck in the process, Mythicon was one of several fly-by-night “software” outfits that bypassed the whole business about variety and quality and simply settled for making a buck. Dumped onto the market at under $10 each, Mythicon’s games were awful when it came to game play. And Fire Fly is no exception. [read more]

Categories
...at home 1 Button 1 quarter (1 star) 1983 Action Strategy Atari 2600 VCS Game Systems Joystick Mythicon S Shooting At Enemies

Sorcerer

SorcererThe Game: You’re the sorcerer, and your first job is to commandeer a magic flying carpet-lookin’ thing that zips randomly through the air above you, taunting you. Once a carpet flies low enough for you to board it (simply by moving the joystick up), you can go to the right and begin doing battle with all manners of magical adversaries, including trios of non-descript guys and lizards that look like they’ve been decorated for a Fourth of July parade. If they shoot you, you fall off your flying carpet and your body drifts lifelessly to the bottom of the screen. If you shoot them first, they inexplicably transform into treasures that you can pick up before going to the next screen. (Mythicon, 1983)

Memories: I remember sitting in a crowd at the Classic Gaming Expo auction in 2003 and hearing John Hardie pitch the next item – a minty-fresh Mythicon point-of-sale display stocked with still-shrinkwrapped Mythicon game cartridges for the 2600 – as a bunch of games that were essentially the same. I thought he was joking. Now that I have played Sorcerer for myself – having already played and reviewed Firefly here – I have learned that John speaks the truth. [read more]

Categories
...at home 1 Button 1 quarter (1 star) 1983 Driving European Import First-Person Game Systems Joystick Magnavox / N.A.P. Odyssey3 / Videopac G7400 Racing Sports T

Trans-American Rally

Trans-American RallyThe Game: The Videopac puts you in the driver’s seat for a cross-country race. Avoid other cars and obstacles and stay on the road; hitting too many oncoming vehicles causes you to forfeit the race. (Philips, 1983)

Memories: A surprising game on the Videopac G7400+ (the European equivalent of the cancelled Odyssey3 console), Trans-American Rally is an example of a game done almost entirely in the “extended” graphics set. The only hints of the original Odyssey2/Videopac fixed graphics set is the use of the old “triangle” elements to draw the road and to draw any unchanging areas of solid colors (such as the desert on either side of the road). The rest of the graphics are done entirely in the “plus” graphics, and the game looks surprisingly good for anything running on the Videopac platform: it’s on a par with many a TI 99/4a game. [read more]

Categories
...in the arcade 1 Button 1 quarter (1 star) 1984 Arcade Available In Our Store D Interactive Movie Joystick Laserdisc Starcom

Dragon’s Lair II: Timewarp

Dragon's Lair II: TimewarpThe Game: Princess Daphne has been kidnapped by the evil wizard Mordroc, and before he can embark on the dangerous quest to save her, Dirk must first fend off the angry attack of his Viking-like mother-in-law as he makes Buy this gamehis way to the castle. Once there, Dirk discovers a talking Time Machine which gets him out of one immediate crisis and then plunges him into several more. If Dirk can’t stop Mordroc from placing his ring on Daphne’s finger, he’ll lose her forever – and the world will have gained one more hideous monster. (Starcom, 1984)

Memories: Don Bluth and Rick Dyer turned to the adventures of Dirk the Daring (hero of the original Dragon’s Lair) for their third laserdisc game outing (the second being Space Ace), this time creating more of a storyline for Dirk to fulfill. The animation is nice, the game play is much more fast and furious, and yet I’m still unimpressed with Dragon’s Lair II as both video game and storytelling exercise. [read more]

Categories
...in the arcade 1 Button 1 quarter (1 star) 1984 Arcade Arkadia Retrocade Available In Our Store Interactive Movie Joystick Laserdisc S Starcom

Space Ace

Space AceBuy this gameThe Game: You’re intergalactic hero Space Ace one moment, but the next moment, the evil Borf kidnaps your girlfriend Kimberly and unleashes the Infanto-Ray on you…and suddenly, you’re intergalactic geek Dexter. Borf has placed an enormous number of deadly obstacles between you and him, obstacles which Space Ace could vanquish in no time flat – but you can only turn into the bemuscled one for brief periods of time… (Starcom, 1984)

Memories: Another laserdisc game from the Don Bluth/Rick Dyer team that brought you Dragon’s Lair, Space Ace makes some minor improvements on its predecessor, while still falling victim to many of the same basic problems. [read more]

Categories
...at home 1 quarter (1 star) 1984 Colecovision Game Systems I Joystick K-Tel Keypad Resource Management Xonox

It’s Only Rock ‘N’ Roll

It's Only Rock 'N' RollThe Game: You control the destiny of a pixellated rock band. A menu presents you with options to write songs, play concerts, go on tour, or even sign witha record company if you’ve racked up the money and the popularity (and the band still has the energy and drive to work a crowd). You can ask your manager to try to work out some special deals for you, but even success has its dark side – and what’s worse, now the dark side of stardom is randomly generated! (Xonox / K-Tel, 1984)

Memories: This game isn’t Dark Side Of The Moon or Sgt. Pepper. This game isn’t even up to Dr. Demento standards. This game isn’t even “Achy Breaky Heart” and it’s not even the Macarena. Because at least those flash-in-the-pan hits were catchy and compelling on some level, and people came back to them again and again for a feel-good fix. I can’t say the same for It’s Only Rock ‘N’ Roll for the Colecovision. [read more]

Categories
...on computers 1 Button 1 quarter (1 star) 1985 Apple II computer games only Isometric View Joystick S Sega Shooting At Enemies Side-Scrolling

Super Zaxxon

Super ZaxxonThe Game: As the pilot of a lone fighter infiltrating a spaceborne fortress, your mission is simple – survive long enough to vanquish the evil Super Zaxxon robot hidden deep within the fortress, and take out as much of the defenses as you can in the meantime. (Sega, 1985)

Memories: Just as Super Zaxxon in the arcades was merely a rewrite of the code for the original Zaxxon, it’s somehow fitting that the same is true for Super Zaxxon on the Apple II. But while it may have saved Sega some development time to reuse the code from Datamost’s version of Zaxxon for the Apple, it didn’t exactly result in a satisfying gaming experience. [read more]

Categories
1 quarter (1 star) 1993 Action Strategy Available In Our Store D-Pad Game Systems More Than 2 Buttons S Super Nintendo Toho Studios

Super Godzilla

Super GodzillaOrder this gameThe Game: It’s Godzilla against the world in Super Godzilla, a game that pits the giant green monster against everything from other giant monsters to tanks, aliens, and UFOs. The future of the world lies in Godzilla’s success. (Toho, 1993)

Memories: The 16-bit Super Nintendo (SNES) was light years ahead of its predecessor, the 8-bit Nintendo Entertainment System (NES). The Super Nintendo boasted huge improvements in both graphics and sound, which games like Super Godzilla brilliantly demonstrated. Unfortunately all that newfound crunching power didn’t always guarantee better game play, to which Super Godzilla is also a testament. It’s a great looking game that wasn’t much fun to play. [read more]

Categories
...at home 1 quarter (1 star) 1997 Available In Our Store D-Pad Fighting Game Systems LucasArts More Than 2 Buttons Playstation S

Star Wars: Masters of Teras Kasi

Star Wars: Masters of Teras KasiOrder this gameThe Game: The Emperor, tiring of the constant Rebel threat to his plans for conquest, plays his hidden ace – Arden Lyn, a deceptively young-looking woman who is the last known master of the ancient martial art of teras kasi. Her mission is to hunt down Luke, Han, Leia and the other Rebels…and eliminate them. Little does she know that the Rebels are aware of the new threat to their cause, and are preparing for her arrival as well. (LucasArts, 1997)

Memories: How best to describe Teras Kasi? Think of MTV’s Celebrity Death Match set in the Star Wars universe, and you’ll have a pretty good idea, sans claymation. Teras Kasi could have been more easily titled Star Wars Ultimate Fighting and gotten the point across more succinctly (and probably would’ve sold better as well). [read more]

Categories
...under development 1 quarter (1 star) 1998 Accolade Action Strategy Cockpit D-Pad First-Person Game Systems More Than 2 Buttons Playstation S Shooting At Enemies Unreleased Prototypes

Starcon

Starcon for PlaystationThe Game: In a first-person space shooter set in the Star Control universe, the player is charged with maintaining order in the spaceways, a job made a little more difficult by rival warlords trying to stake their claims on the interstellar shipping lanes. Your patrol ship is armed to the teeth, which is good – because so are their ships. (Accolade, 1998 – never released)

Memories: Left in an unfinished state and never officially released, Starcon represents the most recent, and most baffling, attempt to drag the Star Control universe into the console realm. It’d already been done spectacularly well on the 3DO with Star Control II, which actually managed to trump the original PC version in some respects. But while the Playstation should’ve been capable of an equally spectacular port of Starcon II, Accolade instead licensed the name, and some placenames and species, for a game that has almost nothing to do with the rest of the series. [read more]