Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) Action Strategy Arcade Claiming Territory D Joystick Midway

Domino Man

Domino ManThe Game: The town square or the local golf course seems like a reasonable place to set up a huge row of dominoes, doesn’t it? Well, your on-screen protagonist sure seems to think so, and your job is to help him set up his dominoes without allowing any of a number of on-screen “enemies” – such as absent-minded shoppers pushing carts, bees, or a bemuscled bonehead – to knock the dominoes over. (Bally/Midway, 1982)

Memories: Another incredibly fun and offbeat coin-op from the gang at Bally/Midway, Domino Man was a whimsical little number which set all of its action to the music of ragtime maestro Scott Joplin. If only for that reason, this was one of the few arcade games that my mother used to get a kick out of (not that she tried it herself, of course – she just kept chuckin’ quarters at me, bless her heart). [read more]

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...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade Available In Our Store J Joystick Williams Electronics

Joust

JoustThe Game: In the timeless tradition, you suit up in armor, grab a lance, and mount your trusty ostrich. Then you try to impale others who have done the same, and eliminate the remaining “eggs” which will hatch a new warrior if left long enough. Other threats include the almost invincible pterodactyl and the Lava Troll (whose fireyhands assist enemy knights while trying to drag yours into the molten rock). In later levels, there are fewer solid surfaces on which to take refuge. When one of your knights is toppled, another appears, given momentary immunity from harm until he is moved. On second thought, maybe it isn’t all that traditional… (Williams Electronics, 1982)

Memories: One of the best-remembered games, Joust enjoys a cult following to this day, something which can probably be attributed to the game’s bizarre juxtaposition of perfectly-normal elements (knights in armor trying to kill one another) with the bizarre (lava trolls, flying ostriches as steeds, pterodactyls, knights hatching from eggs). It was a perfect enough mix that Joust has stuck in people’s minds to this day. It was also the only game whose action button served the purpose of flapping the wings of an ostrich. [read more]

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...in the arcade 1 Button 1982 5 quarters (5 stars) Action Strategy Arcade arcade games only Collecting Objects Joystick Maze T Taito

Time Tunnel

Time TunnelThe Game: As the conductor of a time-traveling train, you must find and collect your passenger cars in the present day, move on to the near future to pull up to several stations and fill those cars with time travelers, and then deposit them at various attractions in the distant future. That would be difficult enough to do without running out of fuel, but you also have to contend with space creatures and repeatedly avoid collisions with a competing train by controlling the switches on the tracks. (1982, Taito)

Memories: This exceedingly obscure Taito arcade game is cute and innovative – it’s certainly not another riff on Loco-Motion, that’s for sure. But if you don’t remember it, there may be a reason – it takes several minutes to play a single game. This in and of itself is not a bad thing, but the very nature of arcade games is to vanquish as many challengers as possible, and quickly – the more people come back to play an arcade game, the more money it earns, so conventional wisdom among arcade operators in the 1980s was to dispense quickly with any game that didn’t chew through players’ quarters quickly. A game that took a long time to play had limited earning potential, three words that could get an arcade game scrapped, sent back to the distributor, or converted into another game in record time. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Action Strategy Atari 2600 VCS C Game Systems Joystick Shooting At Enemies Slide & Shoot (i.e. Space Invaders) Telesys

Cosmic Creeps

Cosmic CreepsThe Game: Aliens are after your kids! Fortunately, you’re armed with a resource that not everyone has: your own flying saucer. In the opening screen, you have to return to the saucer to resume command, and then you signal your kids to come up, one by one, as you try to pick off alien pursuers who are hot on their trail. If you’re not careful, you can actually zap the kids instead. If an alien manages to reach your saucer, someone else will have to give your kids a ride home from the star academy… (Telesys, 1982)

Memories: It may not have been the biggest, most obvious name in software for the 2600, but I have to give Telesys top marks for coming up with cool ideas for their games. Cosmic Creeps is a great example of what Telesys was best at, and it’s a lot of fun too. [read more]

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...at home 1982 2 Buttons 3 quarters (3 stars) Action Strategy Atari 2600 VCS CBS Electronics Game Systems Joystick O Shooting At Enemies with Booster Grip (2600 only)

Omega Race

Omega RaceThe Game: In an enclosed track in space, you pilot a sleek, lone space fighter up against an army of mine-laying opponents. In early rounds of the Omega Race, only a few minelayers activate at a time…but in later rounds, they all deploy their full arsenal at you at once, leaving you to dodge through a deadly maze in zero gravity while trying to turn to draw a bead on your opponents. You can bounce off of the walls of the track, but anything else is deadly to touch. (CBS Electronics, under license from Bally/Midway, 1982)

Memories: Cashing in on Omega Race‘s cult following in arcades – it was Midway‘s direct response to the Newtonian physics of Atari‘s AsteroidsCBS gave its home version of Omega Race the dubious distinction of being playable only with the included Booster Grip joystick “enhancer” – and as many second-hand copies of Omega Race have circulated on the collectors’ market without the Booster Grip, some gamers have been scratching their heads in bewilderment. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Action Strategy Atari 2600 VCS Game Systems Joystick Parker Brothers R Ramming Enemies

Reactor

ReactorThe Game: In a bizarre combination of pinball, zero gravity, and nuclear physics, you pilot your “ship” around a reactor chamber, trying to eliminate rogue radioactive particles (which are about the same size as your ship). Anything touching the outer walls of the chamber will be destroyed, including your on-screen alter ego. Two pairs of five rods can be used to cool down the ever-expanding nuclear reaction at the center of the screen, but you can only push the rods in by bumping the particle into them head-on. Trapping particles in either of two cul-de-sacs in the upper right and lower left corners of the playing field will earn you bonus points, and the best way to accomplish this is to plant one of your limited number of decoys at the entrance to one of the smaller areas. In early levels, you can keep your back to the reactor and hug it as you bounce the particles off of it, but in later levels, the reactions are exposed and become just as deadly to you as to the walls are. (Parker Brothers, 1982)

Memories: A game attempt at translating Gottlieb‘s sleeper hit coin-op, Reactor for the Atari 2600 may lose some of its first audiovisual grain in the translation, but it’s still Reactor – well, kinda. The rockin’ music is mangled (though I have to give the programmers of the 2600 port some points for the effort of even trying to mimic it), and its free-roaming action was never intended to be confined to the clumsy control of a joystick. (Though after playing Reactor with the Wico Command Control trakball, I still have to say that this is a long way off from playing Reactor in the arcade with a trakball.) [read more]

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...at home 1 Button 1982 5 quarters (5 stars) Action Strategy Breaking Through Walls Joystick Magnavox / N.A.P. Odyssey2 S with Voice

Smithereens!

Smithereens!The Game: Armed with a catapult and a seemingly inexhaustible supply of projectiles (sorry, Python fans, no cows!), your task is to repeatedly and continuously smash your opponent’s castle, his catapult (rendering him harmless for a few seconds), or your opponent himself (much the same effect; a new enemy soldier enters the fray after a few seconds). (North American Philips, 1982)

Memories: Possibly the best two-player Odyssey2 game there ever was, Smithereens! was exceedingly simple, and simply some of the best fun to be had on this game system. [read more]

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...on computers 1982 4 quarters (4 stars) Action Strategy Apple II Climbing Collecting Objects Home Computer System Joystick Keyboard Penguin Software S

Spy’s Demise (Apple II)

Spy's DemiseThe Game: Players control a spy sneaking through a building looking for secret information. High-speed elevators zoom up and down their cables throughout each floor at random intervals, making it difficult to accomplish the goal of crossing to the other side of the screen (the only way to ascend to the next floor). It takes skill, timing and nerves of steel to keep one’s spies from their demise. (Penguin Software, 1982)

Memories: An addictively fun and frustrating early entry on the Apple II computer, Alan Zeldin’s Spy’s Demise gave players some real elevator action. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Action Strategy Atari 2600 VCS Game Systems Joystick S Shooting At Enemies Starpath with Supercharger

Suicide Mission

Suicide MissionThe Game: On a somewhat fantastic voyage into the human body, you’re in a tiny ship (presumably with Martin Short along for the ride) on a mission to blast diseased cells out of the bloodstream. Naturally, it’s not as easy a task as it sounds; the cells split into smaller cells when you zap them, and you have to clear even the tiniest remnants off the screen before advancing to the next treatment. (Arcadia, 1982)

Memories: As with several of the earliest cassette-based games for the Supercharger add-on, Suicide Mission clearly owes a debt to an existing game that had already been released on the 2600. However, the prognosis is a bit grim here; this is a rare case where the game’s designers should made very sure that their game was an improvement on what came before. As both games suffer from severe sprite flicker, Asteroids comes out as the obvious winner here. [read more]

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...in the arcade 1983 2 Buttons 5 quarters (5 stars) Action Strategy Arcade Arkadia Retrocade Available In Our Store D Joystick Jumping Midway Paddle / Rotary Knob Shooting At Enemies Speech Synthesis

Discs Of Tron

Discs Of TronBuy this gameThe Game: It’s the final confrontation between good and evil in the digital world! As video warrior Tron, you unleash up to three deadly discs in the direction of your arch-enemy Sark, who can return the favor in kind – with interest, since he has a larger arsenal at his disposal. All the while, you must also avoid falling off of the floating platforms, and try to keep a good aim on your opponent. (Bally/Midway, 1983)

Memories: Midway’s second salute to Tron, that 1982 cult-classic film favorite among computer users and video game enthusiasts alike, took the form of a positively enormous “stand-in” wraparound cabinet with a large screen. (Not seen in the ubiquitous MAME-generated series of screen shots is the colorful background artwork, which was a scene from the movie.) [read more]