Categories
...on computers 1984 2 quarters (2 stars) A Adventure International Apple II Home Computer System Keyboard Text Adventure

The Adventures Of Buckaroo Banzai Across The 8th Dimension

Buckaroo BanzaiThe Game: Players control the actions of rock star brain surgeon (or is that the other way around?) Buckaroo Banzai, who starts the game in Yoyodyne Headquarters and must quickly accumulate the necessary gear to embark on an adventure to fend off the evil Red Lectroid’s latest bid to destroy the Earth. (Adventure International, 1984)

Memories: After virtually starting the home computer adventure gaming craze in the late 1970s, game creator Scott Adams was in a crowded field by 1985. The original Adventure International games – which paired simple graphics with concise, no-nonsense text descriptions – had since been duplicated and surpassed. Sierra On-Line‘s early Hi-Res Adventures were in much the same vein, and Infocom took the text/interactive fiction idea and ran with it sans graphics (at least for a while), but once adventure games were married with real-time action elements (the Ultima series, the Apshai games, King’s Quest, and let’s not forget that whole Zelda thing over on the NES), the days of text-with-illustrations adventures such as those turned out by Scott Adams were numbered. [read more]

Categories
...on computers 1984 3 quarters (3 stars) Apple II E Edit Your Own Levels Home Computer System Homebrews Keyboard Self-Published

Exodus Construction Set

Exodus Construction SetThe Game: Would-be digital dungeon masters can reshape the world of the most powerful Apple II adventure game of its era – Exodus: Ultima III – in their own image, from changing the coastlines of Sosaria to changing the behavior of its inhabitants. Cities and townes can be completely redrawn, and the deadliest denizens of the world can be unleashed anywhere. (Dan Gartung, 1984)

Memories: With Ultima III acknowledged as the ultimate adventure game for the Apple II by most 8-bit computer RPG enthusiasts, the ultimate challenge was to forge ahead and see the hazardous quest to its completion. And after that? The next challenge was to assume godlike power over the world created by Lord British. [read more]

Categories
...on computers 1 Button 1984 4 quarters (4 stars) Atari 8-Bit Computers F Home Computer System Joystick Jumping Parker Brothers

Frogger II: Threeedeep!

Frogger II: Threeedeeep!The Game: Frogger’s back, and he needs your help to do so much more than just cross the road. First, help Frogger navigate an assortment of underwater dangers to reach the safety of a log at the water’s surface, and then help him hop across the backs of various animals and objects to cross the river. Once this is accomplished, you help Frogger ascend to heaven…and then the whole process starts once more. (Parker Brothers, 1984)

Memories: Officially authorized by Sega (while Sega was still authorized by Konami as the American distributor of the original Frogger), Frogger II: Threeedeep! is a sequel to the hit arcade game – a sequel that never made it into the arcades itself. [read more]

Categories
...on computers 1984 4 quarters (4 stars) Apple II H Home Computer System Infocom Keyboard Text Adventure

The Hitchhiker’s Guide To The Galaxy

Hitchhiker's Guide To The GalaxyThe Game: You’re Arthur Dent, and you’ve woken up with a very bad hangover. Between your state of inebriation and the fact that the Earth will shortly be demolished to make way for a hyperspace bypass, this is an inauspicious start, especially since you must fulfill your destiny as one of the only two human beings left alive in the universe to even begin to get anywhere in this game. (Infocom, 1984)

Memories: Infocom was the pioneering group of brilliant software designers who took the simple Adventure-style game and elevated it to new heights. By combining an easy-to-use and well-designed interface which understood English, with fascinating worlds created by literate designers and writers, Infocom made some of the most engaging computer games in the history of early silicon. [read more]

Categories
...on computers 1984 4 quarters (4 stars) Apple II Creative Educational Electronic Arts Home Computer System Keyboard M

Music Construction Set

Music Construction SetThe Game: If you’re a music lover of any kind, from student level upward, Music Construction Set guarantees that you can make music with the Apple II right out of the box, even with the machine’s puny built-in speaker. A drag-and-drop interface – best used with a mouse and sometimes tiringly clunky with a joystick – allows you to piece together your own music, save it, load it and tweak it later. Several built-in tunes illustrate how to do this. A sound card is almost required, but even with the tinny sound of the Apple II’s built-in speaker the results are surprisingly good. (Electronic Arts, 1984)

Memories: What I was doing with this, I’ve never quite figured out – I compose in my head and can’t even read sheet music. But it’s still an intensely interesting little program. I never had a sound card for my Apple-compatible machines, but I was still stunned at how good it all sounded coming out of the machine’s native speaker – real live polyphony, it just about knocked my socks off. [read more]

Categories
...on computers 1 Button 1984 5 quarters (5 stars) Apple II Creative Educational Joystick Keyboard N Springboard Software

The Newsroom

The NewsroomThe Game: Not really a game at all, The Newsroom is a primitive – and yet very flexible – example of early desktop publishing. Clip art can be added, or imported from hi-res graphics files. Headline banners and other specialized items can be added as well. (Springboard Software, 1984)

Memories: I know this one really stretches the envelope – after all, Phosphor Dot Fossils is supposed to be about games, isn’t it? – but to me, The Newsroom was the source of so much fun (not to mention instigating some critical early career interests in my teenage life) that it’d be hard for me to not talk about it here. [read more]

Categories
...on computers 1 Button 1984 4 quarters (4 stars) Action Adventure Activision Commodore 64 Joystick P Side-Scrolling

Park Patrol

Park PatrolThe Game: Swimmers and snakes and turtles, oh my! Help patrol your beach by picking up litter and saving drowning swimmers while avoiding snakes, sharp sticks, and other obstacles. You’ll need to be quick on your feet (and in your innertube) to succeed! (Activision, 1984)

Memories: In Activision’s Park Patrol, you play the role of a litter-collecting park ranger. Your goal is to keep your lakefront property clean by picking up litter (cans and bottles). To do that you’ll need to use your handy-dandy motorized raft to pick up the trash floating in the lake, and run as quickly as possible to clean up debris lying on the shore itself. [read more]

Categories
...on computers 1 Button 1984 4 quarters (4 stars) Action Strategy Apple II Cockpit Electronic Arts First-Person Joystick Keyboard Military Planes S Tanks

Skyfox

SkyfoxThe Game: The invasion is on, and as usual, you’re the only thing standing between Earth and alien domination. (Ever wonder why no one else is answering their pagers at times like these when the call goes out?) Fortunately, your aircraft is a kick-ass piece of military hardware, capable everything from breaking the sound barrier to hovering, helicopter-like, over a friendly installation to defend from an onslaught of enemy tanks. But the enemy makes up for its occasionally lackluster hardware with impressive numbers – and whether the hail of gunfire is coming from their tanks, their jets, or their motherships (which look suspiciously like little Comet Empires from Star Blazers), you can rack up a fatal amount of damage pretty quickly. (Electronic Arts, 1984)

Memories: To my day, Skyfox is still my favorite combat flight sim. Actually, it’s one of my all-time favorite flight sims, combat or otherwise. [read more]

Categories
...on computers 1 Button 1984 3 quarters (3 stars) Atari 8-Bit Computers Cockpit First-Person Joystick Parker Brothers S Shooting At Enemies

Star Wars

Star WarsThe Game: You’re an intrepid X-Wing pilot participating in the last-ditch Rebel attempt to destroy the Death Star – before it destroys the Rebel base on Yavin IV. TIE Fighters try to intercept you, but you can destroy them (as well as use your own lasers to blast their incoming fire out of the sky). Then you move in to attack the Death Star itself, with its incredibly hazardous system of gunnery towers and bunkers. Once you’ve gotten past the surface defenses, you dive into the trench that will lead you to an exhaust port which is the only means of destroying the Death Star – but there are defenses in the trench as well, and your deflector shields can only take so much… (Parker Brothers, 1984)

Memories: In fairness, at the time Parker Brothers snagged the lucrative home video game license for Star Wars, home computers with 64K were still not quite a household fixture (though the Commodore 64 was in the process of changing that). The guts of Atari’s slightly lower-powered home computers were originally designed by the company’s engineers to be their next generation game machine, and the XL series of atari computers was only just being phased in. Faced with these obstacles, Parker Brothers toned down its home computer version of the ambitious Star Wars arcade game, slimming it down to a cartridge with just 17K of code. [read more]

Categories
...on computers 1984 4 quarters (4 stars) Atari 8-Bit Computers Educational Home Computer System Joystick Keyboard Math Maze Roklan S

Star Maze

Star MazeThe Game: Poor Thid. He’s lost in space, a long way from home, and he’ll need all of Earth’s intellectual and technological resources to get him home. Or, actually, since he’s on a budget, any old kid with an Atari home computer will do. Solve division problems of varying degrees of difficulty to help Thid return to his home planet, and keep in mind, time is limited for both equation solving and maneuvering. Even if you get your numbers right, Thid can accidentally run into “Badid Stars” that will explode, sending him plummeting into a different part of the star maze. You win the game by returning Thid to his home planet at the bottom of the screen, though if you’re feeling particularly daring, you can take a detour for double points along the way. (Roklan, 1984)

Memories: A clever little educational game for the Atari home computers, Roklan’s Star Maze probably isn’t at the top of anyone’s list except as an Atari completist’s collectible. I’m certainly no big fan of math games, but for some reason I like Star Maze. It’s a nice balance between the educational remit of the software and the board-game-like fun stuff in between the math problems. [read more]