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...under development 1981 Arcade Atari B Cockpit First-Person No Rating other Specialized Controller Tanks Unreleased Prototypes Vector Graphics

Bradley Trainer (a.k.a. “Military Battlezone”)

Atari Bradley TrainerThe Game: As the pilot of a Bradley infantry fighting vehicle, you wander the desolate battlefield, trying to wipe out enemy tanks and helictopers without accidentally firing on your own allies. (Atari, under special contract for the United States Army, 1981)

Memories: You’d be hard-pressed to find anyone in the arcade business who’d complain that a game was too good. But Ed Rotberg, designer of Atari’s original 3-D vector graphics tank hit Battlezone, would be the exception. His revolutionary first-person fighting game was impressive enough to attract the attention of the United States Army, and this landed him a very special job he did not want: retooling the game to the Army’s exacting specifications to turn it into a real training simulation. [read more]

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...in the arcade 1982 2 Buttons 4 quarters (4 stars) Arcade arcade games only B Cockpit First-Person Flight Stick Sega Shooting At Enemies

Buck Rogers: Planet Of Zoom

1 min read

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission – as space hero Buck Rogers – is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as possible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Sega, 1982)

Memories: Debuting in arcades a mere two years after the exit of the popular but troubled Buck Rogers TV series, Sega’s coin-op had no real connection with it. If anything, the enemy ships and architecture in Planet Of Zoom are a bit more art deco, suggesting the comic book roots of Buck Rogers. Sega later ported the game to a few home consoles, and while the player’s ship in those games seemed to hearken back to the sleek fighters of the TV series, it was more likely a case of simplifying the arcade game’s fancy rocketship. [read more]

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...in the arcade 1 Button 1982 4 quarters (4 stars) Arcade arcade games only Atari Available In Our Store Cockpit First-Person L Shooting At Enemies Trackball

Liberator

LiberatorBuy this gameThe Game: So, you’ve always wanted to pilot the Liberator? If you’re talking about the Atari Force’s trusty little flotilla of space fighters, you’re in luck. Your four fighters take up positions at the four corners of the screen, and you use a trackball to aim a cursor; hitting the fire button fires the weapons of the ship nearest the cursor. Basically, the “Malagon Army,” according to the introductory screen, has pulled off a strategic (to say nothing of logistical) coup in invading the entire galaxy – and you and your four fighters are supposed to free…well…the entire galaxy. Hopefully you packed a lunch. At the beginning of your mission, you’re trying to pick off Malagon scout ships in deep space. You then move on to a succession of planets where you have to take out missiles (and the ground bases that hurl them at you) and enemy satellites. Letting a missile through can begin to cost you ships quickly, and when all four fighters are fragged, you’re finished. (Atari, 1982)

Memories: An interesting game, Liberator, even if it breaks my heart by teasing me with that name and then having nothing to do with the starship of the same name from the 70s BBC space opera Blake’s 7. (Actually, it would almost make as much sense to adapt this game to that storyline as it did to try to attach it to the Atari Force comic books, which were shipped with numerous Atari VCS cartridges but had no prior presence in the arcade.) [read more]

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...in the arcade 1982 3 quarters (3 stars) Arcade arcade games only Cockpit First-Person More Than 2 Buttons Paddle / Rotary Knob Resource Management S Sega Shooting At Enemies Speech Synthesis Vector Graphics

Star Trek: Strategic Operations Simulator

Star Trek: Strategic Operations SimulatorThe Game: Your mission is to travel from sector to sector, eliminating Klingon incursions into Federation space without getting your ship and crew destroyed. Friendly starbases offer aid and allow you to make resupply stops so you can keep up the good fight – and you do have to keep a careful eye on your phaser, shield and warp power… (Sega, 1982)

Memories: In the wake of the unexpected theatrical success of the second Star Trek movie, Sega revamped the popular Star Trek computer game that has been – and still is – available on almost every computer platform since the beginning of time, giving it vector graphics renditions of the movie Enterprise, Klingon ships, and starbases, not to mention cool-looking phasers and photon torpedoes (actually the best part of the game). [read more]

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...in the arcade 1 Button 1982 3 quarters (3 stars) Arcade arcade games only Atari Centuri Cockpit First-Person Flight Stick Resource Management Shooting At Enemies T

Tunnel Hunt

1 min read

Tunnel HuntThe Game: Piloting a ship navigating a tunnel in space at breakneck speeds, your mission – aside from screaming down that tunnel way over the speed limit without getting too far off course- is to dispatch countless suspiciously bow-tie-shaped fighters before they get a clear shot at you. (Has anyone ever wondered what all these short-range fighters are doing out here? Bah, never mind. Probably got separated from a convoy or something.) If the enemy ships do manage to get a shot off, you have a narrow window of opportunity in which to intercept the incoming laser fire – very narrow, considering how fast everything is moving. Fire too much, and your lasers overheat and become temporarily useless. Stray too far off course, and your hull temperature shoots upward until your ship explodes. (Atari, 1979 – released by Centuri in 1982)

Memories: This oft-forgotten gem in Atari’s coin-op library may well be the very first first-person arcade flight sim, and it’s an eye-searingly psychedelic riot of colors to boot. That this game isn’t recognized in the same annals as Atari’s Asteroids or Tempest for innovation probably goes down to its obscurity. [read more]

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...at home 1 Button 1982 5 quarters (5 stars) Atari 2600 VCS Cockpit First-Person Game Systems Joystick P Shooting At Enemies Starpath with Supercharger

Phaser Patrol

Phaser PatrolThe Game: The war between the humans and the spacefaring enemy Dracons isn’t going well, and you’ve enlisted to join the fight. In the cockpit of your space fighter, you toggle between your flight computer (where you can find and set a course for Dracon attack groups on the map, or helpful starbases where you can replenish and repair your ship) and the direct view ahead when you engage in combat. The Dracons throw a lot of firepower at you, but your own torpedoes have a longer “reach” than their ammo. Your ship can take a pounding in a firefight, gradually eliminating your shields, your targeting ability, and even your weapons. The game is over when you can’t withdraw for repairs and are destroyed by the Dracons. (Arcadia, 1982)

The Game: In 1982, an assemblage of former Atari programmers, along with a few hand-picked rookie programmers, started their own third-party video game venture. To be in that market at that time, however, one had to make games for the Atari 2600, and the Arcadia programmers’ game concepts outstripped that machine’s software. Not to be slowed down by that minor problem, Arcadia introduced a new piece of hardware along with its first game. The Supercharger more than doubled the 2600’s RAM, and had the beneficial side effect of allowing Arcadia to avoid the costly practice of having cartridge casings made; instead of cartridges, the Supercharger loaded its enhanced games from cassette tape, usually in under 30 seconds. [read more]

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...at home 1982 4 quarters (4 stars) Cockpit First-Person Game Systems GCE Joystick More Than 2 Buttons Resource Management S Shooting At Enemies Vectrex

Star Trek: The Motion Picture

Star Trek: The Motion PictureThe Game: You’re at the helm of the U.S.S. Enterprise – that’s the cool part. The not-so-cool part? You’re in disputed territory – and the Klingons are bringing the fight to you en masse, attacking both the Enterprise and local Starbases, which you have the defend (lest you be left with no place to refuel). Use your phasers, photon torpedoes and shields judiciously – and do whatever it takes to halt the Klingon advance before they overrun Federation space. (GCE, 1982)

Memories: When the Enterprise returned by way of movie screens around the world in 1979, the sets and other visual details depicting the ship were brought right up to date to withstand big-screen scrutiny (and anticipated repeat viewing – though probably not even the movie’s makers knew to what degree that would be the case). The Enterprise’s onboard computers were shown to display, among other things, vector-graphics-style tactical displays – a fact not lost on the makers of the Vectrex console. Marrying the two was only – dare I say it? – logical. [read more]

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...at home 1 Button 1982 3 quarters (3 stars) Atari Atari 2600 VCS Available In Our Store Cockpit First-Person Game Systems home video games only Joystick Keypad Resource Management S Shooting At Enemies

Star Raiders

Kneel to the awesome power of the mighty Atari 2600 Video Touch Pad!Star RaidersBuy this gameThe Game: Zylon warships are on the rampage, blasting allied basestars out of the sky and wreaking havoc throughout the galaxy. Your orders are to track down the fast-moving raiders and destroy them before they can do any more damage. You have limited shields and weapons at your disposal, and a battle computer which is vital to your mission (though critical damage to your space fighter can leave you without that rather important piece of equipment). The game is simple: See the TV addestroy until you are destroyed, and defend friendly installations as long as you can. (Atari, 1982)

Memories: A cult classic on the Atari 400 & 800 computers, Star Raiders was something that the VCS just couldn’t do. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Atari 2600 VCS Cockpit First-Person Game Systems Imagic Joystick S Shooting At Enemies

Star Voyager

Star VoyagerThe Game: Patrolling the space lanes isn’t easy – ever noticed how many regions of space are teeming with hostile aliens? Your tour of duty aboard the Star Voyager is no different. Using a simple radar device for guidance, you have to track down alien ships and destroy them before they can return the favor. However, you have a limited energy reserve with which to accomplish this task. Alien hits on your ship will significantly deplete your energy, and firing your own lasers also gradually bleeds your ship dry. The only opportunity you have to replenish your energy is to defeat all the aliens within range and pass through a stargate. When you run out of energy, you’re out of luck. (Imagic, 1982)

Memories: This fairly simple first-person space shoot ’em up – less complicated than either Star Raiders or Activision‘s Starmaster – was one of the best attempts of its era at a 3-D game on the 2600. [read more]

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...at home 1982 2 Buttons 2 quarters (2 stars) Cockpit Collecting Objects First-Person Intellivision Intellivision Controller Keypad Mattel Electronics Side-Scrolling T with Intellivoice

Tron Solar Sailer

Tron Solar SailerThe Game: In the third and final game of the trilogy of Intellivision games based on the movie Tron, you’re piloting the solar sailer vehicle stolen by Tron and Yori about 2/3 of the way through the movie. You ride the light beams through the digital realm, avoiding deadly (but dumb) grid bugs and pursuing Recognizers. You can fire weapons at both of the above, but doing this and keeping yourself on a clear path is the real challenge. (Mattel, 1982)

Memories: Of any of the Tron games Mattel manufactured for its own Intellivision platform or the Atari 2600, Solar Sailer is probably the one which is most closely related to a scene in the movie. It may also be the hardest. [read more]