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...in the arcade 1981 2 Buttons 4 quarters (4 stars) arcade games only Available In Our Store Joystick Konami S Shooting At Enemies Side-Scrolling Stern

Scramble

ScrambleBuy this gameThe Game: Once again, you’re apparently the only space pilot willing to take on this dangerous mission – though there’s probably a reason for that. You’re storming a heavily-armed installation which has loads of missiles and other defenses. And there’s one thing you don’t have a load of – fuel. If your gas needle lands on the big E, you’re going to your doom in a big rush. For some reason whose physics I can’t even begin to explain, bombing fuel depots in the enemy base will replenish your tank. Good luck! (Stern [under license from Konami], 1981)

Memories: A fun little Defender-style game, Scramble is a real challenge, especially the pesky, persistent problem of fuel shortage. But it proved to have a pesky, persistent problem of its own in the courtroom. Scramble was the basis of a major landmark copyright case in the history of computer-based works. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Slide & Shoot (i.e. Space Invaders)

Astrosmash

AstrosmashThe Game: The end of the world is near: asteroids and meteors are careening toward the surface of your planet at breathtaking speeds. Manning a speedy mobile laser cannon, your job is to take out or dodge the falling fragments from Buy this gamespace. Letting stray impactors past your defenses will actually diminish your score, but blasting them while they’re still incoming can create another dilemma: they split into smaller pieces which are still falling toward the ground. You’ll lose a cannon if debris lands on it, and you’ll lose the game (please note the air of certainty there) when you run out of cannons. Apparently this asteroid apocalypse is no force of nature either, as bombs both large and small fall toward you as well… (Mattel Electronics, 1981)

Memories: As was the case with the Odyssey2, some of the early arcade-style Intellivision offerings were near-beer versions of bigger brand-name hits – to which Atari, more often than not, held the rights. Astrosmash is one of the Intellivision’s signature games, and it’s a beautiful example of making a virtue out of not being able to ape a popular game too closely. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) Available In Our Store Game Systems Intellivision Intellivision Controller Mattel Electronics P Video Pinball

Pinball

PinballBuy this gameThe Game: It’s a game of video pinball where you can even bump the table to influence the ball’s path. You can even launch the ball into a second level to score big bonus points. Just don’t let it slide out of the reach of your flippers… (Mattel Electronics, 1981)

Memories: As a rule, I don’t do the video pinball thing. You can look throughout Phosphor Dot Fossils and you’ll find very few big thumbs-up for video pinball. But so help me, Pinball on Intellivision is rather fun. It takes into account some of the physics (though far from all) involved in a pinball table, even the external factors such as the good old-fashioned, time-honored bump-the-machne maneuver. [read more]

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...at home 1981 2 Buttons 4 quarters (4 stars) Action Strategy Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Space Battle

Space BattleBuy this gameThe Game: You command a mighty battleship with three squadrons of fighters at your disposal to fend off five alien attack fleets. You can manually dispatch your fighter squadrons, send them directly into battle, and recall them to defend your ship. When your fighters go into battle, you can assume control personally and engage in a dogfight with the agile enemy fighters, or you can let the computer fight your battles on autopilot (it’ll get the job done, but usually with an undesirable, if not unacceptable, rate of losses for your side). The game ends when your squadrons have eliminated all of the converging alien fleets, or when the aliens have made quick work of both your squadrons and your command ship. (Mattel Electronics, 1979)

Memories: In 1979, Glen Larson’s TV space epic Battlestar Galactica was as hot a property as you could get on the small screen, with its movie-scale special effects (or at least, the show’s underbudgeted and overworked producers and special effects wizards hoped you thought the effects were movie-scale). Having watched rival toy maker Kenner score a major coup with the license to manufacture toys based on Star Wars, Mattel quickly stepped in to snag the rights for Battlestar Galactica. Short of whatever Star Wars sequel George Lucas turned out next, Galactica was as close as you could get to the next big thing. [read more]

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...at home 1981 2 Buttons 3 quarters (3 stars) Available In Our Store Cockpit First-Person Intellivision Intellivision Controller Keypad Mattel Electronics S Shooting At Enemies

Star Strike

Star StrikeBuy this gameThe Game: Flying low over an alien installation, you are the last hope for the planet Earth. When the alien space vehicle has Earth lined up in the sights of its launcher, the planet will be destroyed. Your mission is to blast alien defensive fighters and bomb their mothership into oblivion before that happens. (Mattel, 1981)

Memories: Star Strike was one of the games Mattel waved in everyone’s face to prove how superior the Intellivision was to its rival, the Atari 2600. But for its time, and considering that Atari’s biggest hits at this point were chunky home versions of Print new overlaysthe distinctly 2-D Asteroids, Missile Command and Space Invaders, Star Strike‘s Star Wars-inspired 3-D animated trench was quite impressive. However, the game was notoriously difficult for those weaned on the excessive simplicity of the aforementioned arcade adaptations. [read more]

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...in the arcade 1982 2 Buttons 4 quarters (4 stars) Arcade arcade games only B Cockpit First-Person Flight Stick Sega Shooting At Enemies

Buck Rogers: Planet Of Zoom

1 min read

Buck Rogers: Planet Of ZoomThe Game: Zoom being the operative word here, your mission – as space hero Buck Rogers – is to fly in close quarters with all kinds of enemy ships, landers and structures, fending off their attacks, and generally staying alive as long as possible. Obligatory robot wisecracks and utterances of “beedy-beedy-beedy” not included. (Sega, 1982)

Memories: Debuting in arcades a mere two years after the exit of the popular but troubled Buck Rogers TV series, Sega’s coin-op had no real connection with it. If anything, the enemy ships and architecture in Planet Of Zoom are a bit more art deco, suggesting the comic book roots of Buck Rogers. Sega later ported the game to a few home consoles, and while the player’s ship in those games seemed to hearken back to the sleek fighters of the TV series, it was more likely a case of simplifying the arcade game’s fancy rocketship. [read more]

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...in the arcade 1982 2 Buttons 4 quarters (4 stars) Arcade Arkadia Retrocade Available In Our Store IREM Joystick Jumping M Shooting At Enemies Side-Scrolling Williams Electronics

Moon Patrol

Moon PatrolBuy this gameThe Game: Driving an agile, armed moon buggy across the lunar surface, you must jump over craters and land mines, shoot large boulders (some occasionally mobile) out of your way, and try not to be on the receiving end of hostile fire from alien ships that try to strafe you. Some of the ships, which look very suspiciously like the triangle-of-spheres enemy ships from Gyruss, can even bomb the moon and make new craters for you to jump over – which may put you right into their line of fire. Later on, you also get to blast away tanks and dodge pesky jet cars which “tailgate” and then try to ram you. (Williams Electronics [under license from IREM], 1982)

Memories: Moon Patrol is a cool game with an actual goal, and with that in mind, it shares a common trait with SNK’s Fantasy – a “continue game” feature which allows you to continue from your last position for just 25 cents more. [read more]

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...in the arcade 1982 2 Buttons 4 quarters (4 stars) Arcade arcade games only arcade games only Atari Available In Our Store Joystick Namco Shooting At Enemies Vertical Scrolling X

Xevious

1 min read

XeviousThe Game: As the commander of a sleek Solvalou fighter, you’re deep into enemy territory, shooting their disc-shaped fighters out of the sky, bombing ground installations and artillery nests, bombing tanks, and trying to destroy the mothership. As you progress further behind enemy lines, heavier aircraft and more versatile and Buy this gamedeadly ground-based defenses become the norm. Also look out for tumbling airborne mirrors – they’re impervious to your fire, but you’re toast if you fly right into them. (Atari [under license from Namco], 1982)

Memories: A very cool game indeed, Xevious was extremely challenging and quite nice to look at as well. The controls were smooth, and you really did have a full range of control over where your fighter was on the screen. [read more]

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...in the arcade 1982 2 Buttons 2 quarters (2 stars) Arcade Claiming Territory Falcon J Joystick Unauthorized Bootlegs

Jin

JinThe Game: The player controls a marker, trying to claim as much of the playing field as possible by enclosing areas of it. Drawing boundaries faster is safer, but yields fewer points. A slower draw, which leaves the marker vulnerable to attack from the Jin and from the enemies in hot pursuit of the marker’s every move, is worth many more points upon the completion of an enclosed area. If the ever-shifting Jin touches the marker or an uncompleted boundary it is drawing, a “life” is lost and the game starts again. (Falcon, 1982)

Memories: Not content merely to copy Donkey Kong in the form of Crazy Kong (though that game was actually Nintendo-licensed for distribution in Far East markets outside Japan, and never intended to wind up in North America, though it did anyway), bootleg maker Falcon diversified its offerings by copying another Japanese game maker, unapologetically turning Taito‘s Qix into Jin. But for some bizarre reason, Falcon used a different game’s hardware to do this. [read more]

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...at home 1982 2 Buttons 5 quarters (5 stars) Game Systems GCE Joystick M Shooting At Enemies Vectrex

Mine Storm

Mine StormThe Game: An alien ship zooms into view overhead, depositing a network of mines in deep space. Your job is to clear the spaceways, blasting each mine and then blasting the smaller mines that are released by each subsequent explosion; there are three different mine sizes, and blasting the smallest and fastest ones finally does away with them. In later stages, there are homing mines, mines that launch a missile in your direction when detonated, and other hazards. Smaller alien ships periodically zip through the screen, trying to blast you while also laying fresh mines. (GCE, 1982)

Memories: Obviously the Vectrex answer to Asteroids, Mine Storm wins about a zillion bonus points just for being drawn in honest-to-God vector graphics – and for being built in to the Vectrex’s circuitry. If you power the machine up without a cartridge plugged in, you get Mine Storm, and it’s a gem of a game. [read more]