The Game: The evil witch Mesmerelda kidnaps Professor Pac-Man into her alternate dimension before Ms. Pac-Man’s very eyes. To rescue Professor Pac, Ms. Pac must retrieve the four crystals of virtue (what, is she gonna run into Lord British along the way or somethin’?) and defeat the countless evil minions of Mesmerelda, ranging from the usual pesky ghosts to fast-moving, whirling-dervish-type critters, fire-breathing dragons, a special guest appearance by Centipede, and more. Power pellets, of course, provide the universal solution to all of these problems: if it gets in your way, eat it! But the challenge becomes how to find that all-important next power pellet? (Namco, 2000)
Memories: I really liked the “maze mode” of last year’s Pacs-travaganza, Pac-Man World, and I can safely say this: those of us who enjoyed that aspect of Pac-Man World will get a big kick out of Ms. Pac-Man Maze Madness. Unlike her hubby’s retro revival game, which imbued Pac-Man with numerous new powers such as the rev-roll, the butt-bounce, and so forth, Ms. Pac just has herself. She can’t butt-bounce, rev-roll, or any of that strange stuff. She can only jump with the help of strategically-placed springy things, she can push movable blocks and crates of TNT around, and she can fly with the aid of magic carpets. No super-powers for Ms. Pac-Man – just her own resourcefulness…and, of course, yours. [read more]