Categories
...at home 1 Button 1980 4 quarters (4 stars) A Joystick Magnavox / N.A.P. Odyssey2 Slide & Shoot (i.e. Space Invaders)

Alien Invaders – Plus!

Alien Invaders - Plus! The Game: It’s quite simple, really. You’re the pilot of a ground-based mobile weapons platform, and there are buttloads of alien meanies headed right for you. Your only defense is a trio of shields and a quick trigger finger. If your cannon is destroyed, its pilot must run for cover; each of the three shields contains an extra cannon. When all three shields are gone, the alien commander – a kind of spaceborne crab – will descend to nearly ground level and hunt the helpless pilot down. Ten rounds of this decide the outcome of the war. (Magnavox, 1980)

Memories: Alien Invaders – Plus! was the first Odyssey 2 game I got hooked on, and my mother just thought it was riotously funny, especially the bit where the giant space squid floats down from the top of the screen to chase your unprotected gunner around when all of your defenses have been depleted. [read more]

Categories
...at home 1 Button 1980 4 quarters (4 stars) A Action Strategy Atari Atari 2600 VCS Available In Our Store home video games only Joystick Shooting At Enemies

Asteroids

AsteroidsBuy this gameThe Game: As the pilot of a lone space cruiser, you must try to clear the spaceways of a swarm of free-floating asteroids, but the job isn’t easy – Newton’s laws of motion must be obeyed, even by asteroids. When you blow a big rock into little chunks, those chunks go zipping off in opposite directions with the speed and force imparted by the amount of energy you used to dispel them. To that screenful of bite-sized chunks o’ death, add an unpredictable hyperspace escape mechanism and a pesky UFO that likes to pop in and shoot at you, and you’re between several large rocks and a hard place. (Atari, 1980)

See the original TV adMemories: This better-than-average translation of Atari’s own arcade smash-hit (in every sense of the term) probably has a lot to do with the game’s enduring popularity. [read more]

Categories
...at home 1 Button 1980 2 quarters (2 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Racing Sports

Auto Racing

Auto RacingBuy this gameThe Game: Rev up your engines, put the pedal to the metal, and cruise around a track (which apparently has a nice suburban neighborhood in the middle of it, full of folks who no doubt appreciate the roar of engines zipping around them), trying not to go off the asphalt, and trying even harder not to crash into bushes or buildings. (Curiously, water is less of an obstacle.) (Mattel Electronics, 1980)

Memories: In the early marketing blitz for the Intellivision, the image of Auto Racing‘s shaded rooftops and varied terrain was almost inescapable. The previous standard-bearer for this kind of game had been Atari VCS fare such as Indy 500, and on a graphical level at least, this new Intellivision contraption was on a whole different level. [read more]

Categories
...on computers 1980 3 quarters (3 stars) A Apple II California Pacific Computer Home Computer System Keyboard Role Playing Game

Akalabeth

AkalabethThe Game: You start the game by creating a character, Basic D&D style, who enters the world defenseless and just this side of naked. It’s your job to arm and armor your alter-ego, buy plenty of rations, and then set out to explore the world of Britannia, and the treacherous dungeons that lie beneath it. A visit to the castle of Lord British will give you a chance to level up for deeds accomplished, and receive an assignment from him for your next adventure. (California Pacific Computer, 1980)

Memories: Like so many amateur-programmed Apple II games at the dawn of the 1980s, Akalabeth was distributed via floppy disk in a plastic bag with modest documentation and packaging. So what makes it so special now? Simply put, Akalabeth was also the dawn of a gaming empire – or the origin of one. It was the first computer game programmed and released by Richard Garriott, an avid fan of paper-and-dice role playing games with medieval settings. Both the game and its creator would transform over time – the basic structure of Akalabeth became the basis of the early Ultima games, and Garriott of course became known as his alter ego, the benevolent ruler of the Ultima universe, Lord British. [read more]

Categories
...in the arcade 1 Button 1981 4 quarters (4 stars) A Arcade arcade games only Gremlin Joystick Sega Slide & Shoot (i.e. Space Invaders) Speech Synthesis

Astro Blaster

Astro BlasterThe Game: Another day, another alien invasion. But this time it won’t be so easy to fight the aliens off: your ship has a limited supply of power, and your guns can overheat if you force them to spend too much time blazing away. You have to be judicious with your firepower, dodge incoming fire, and hold out long enough to dock with your own mothership and refuel between waves. (Gremlin/Sega, 1981)

Memories: While Space Invaders “inspired” a glut of knockoffs since 1978, several games tried to improve upon the slide-and-shoot formula in later years: Namco‘s Galaxian and Nintendo‘s Radar Scope introduced dive-bombing attacks, Moon Cresta by Nichibutsu replaced the standard “three lives” system with a three-stage rocket, and Gremlin/Sega‘s Astro Blaster brought something else to the table to up the stakes: the game was based on the premise that any spaceship would have limited fuel and ammo. [read more]

Categories
...at home 1981 2 Buttons 4 quarters (4 stars) A Available In Our Store Intellivision Intellivision Controller Mattel Electronics Slide & Shoot (i.e. Space Invaders)

Astrosmash

AstrosmashThe Game: The end of the world is near: asteroids and meteors are careening toward the surface of your planet at breathtaking speeds. Manning a speedy mobile laser cannon, your job is to take out or dodge the falling fragments from Buy this gamespace. Letting stray impactors past your defenses will actually diminish your score, but blasting them while they’re still incoming can create another dilemma: they split into smaller pieces which are still falling toward the ground. You’ll lose a cannon if debris lands on it, and you’ll lose the game (please note the air of certainty there) when you run out of cannons. Apparently this asteroid apocalypse is no force of nature either, as bombs both large and small fall toward you as well… (Mattel Electronics, 1981)

Memories: As was the case with the Odyssey2, some of the early arcade-style Intellivision offerings were near-beer versions of bigger brand-name hits – to which Atari, more often than not, held the rights. Astrosmash is one of the Intellivision’s signature games, and it’s a beautiful example of making a virtue out of not being able to ape a popular game too closely. [read more]

Categories
...in the arcade 1 Button 1982 2 quarters (2 stars) A Arcade arcade games only Claiming Territory Joystick Konami Maze Stern

Amidar

1 min read

AmidarThe Game: I’ll try to explain this as best I can. You’re a paintroller (recent escapee from Make Trax?) beseiged by pigs. Or a gorilla pursued by natives. Or something like that. It depends on which level you’re playing. You must try to enclose as many of the spaces in the game area as possible, in a zig-zagging pattern. This, the attract mode wisely advises us, is “Amidar movement.” You have one way to avoid an imminent head-on collision – you can hit the jump button, which doesn’t make you jump, but forces everything else on the board to jump. Enclosing all of the available spaces advances you to the next level, with different animal enemies. (Stern [under license from Konami], 1982)

Memories: My God. Who programmed this game, and what were they smoking? I mean, okay, the enclosing-of-spaces thing is nothing new – look at Qix. But paintrollers versus pigs? Gorillas versus nasty natives? Oh well. I suppose it makes about as much sense as Exidy’s very similar Pepper II, of which more another time. [read more]

Categories
...in the arcade 1 Button 1982 3 quarters (3 stars) A Arcade Climbing Joystick Jumping Pacific Novelty

The Amazing Adventures Of Mr. F. Lea

Amazing Adventures Of Mr. F. LeaThe Game: Help Mr. F. Lea get to the top in this dog-eat-dog world. Cross a treacherous yard full of lawn-mowers (and helpfully slow-moving dogs), swing from tail to tail until you’ve jumped on every dog on the screen, scale the big dog’s back and jump over his spots, and climb to the top of Dog Hollow while avoiding the dog toys and bones being thrown at you from the top of the screen. You’d better be itching to win. (Pacific Novelty, 1982)

Memories: An oddball specimen from the dawn of the age of video game litigation, Mr. F. Lea would appear to have slipped through the cracks without attracting the wrath of the legal beagles. How that happened, we can’t even guess, for the game’s four stages strongly resemble Frogger, Donkey Kong and elements of Jungle Hunt. It’s like the hottest games in the average 1982 arcade…as played by a quirky cover band. [read more]

Categories
...at home 1982 4 quarters (4 stars) A Action Adventure Game Systems Intellivision Intellivision Controller Keypad Mattel Electronics Maze Role Playing Game Shooting At Enemies

Advanced Dungeons & Dragons Cartridge

Advanced Dungeons & Dragons CartridgeThe Game: Your quest begins as you set out from the safety of home to look for adventure in mountainous caverns. When you wander into the dungeons and caverns, your view zooms in to the maze your adventurer is exploring, complete with treasures to collect and deadly dangers to duel. (Mattel Electronics, 1982)

Memories: Combining sword-and-sorcery – traditionally the territory of paper-and-dice role playing games – with video game action has been one of the more inspired mash-ups to come from the golden age of video games. As combinations go, it was almost inevitable – with Dungeons & Dragons being more geeky than mainstream in the 1970s, it was an activity with which game programmers – another geeky crowd – were likely to be acquainted. With all of that crossover going on, it was therefore inevitable that someone, presumably whoever had deep enough pockets to license the title and game elements, would eventually produce an official video game. [read more]

Categories
...at home 1 Button 1982 3 quarters (3 stars) A Atari 2600 VCS Climbing Joystick Jumping M Network Mattel Electronics

Adventures Of Tron

1 min read

Adventure Of TronThe Game: As video warrior Tron, you scale the heights of the MCP’s domain, avoiding Tanks, Recognizers and Grid Bugs, and trying to collect Bits. You can occasionally hitch a brief ride on a perpetually airborne Solar Sailer on one level, allowing you to fly over your opponents’ heads for a few seconds. (M Network [Mattel], 1982)

Memories: Though formatted like one of the numerous platform adventure games that would one day become associated with Mario, Adventures Of Tron, while quite challenging, is frustrating since there seems to be no actual goal to reach. After a few levels, it becomes extremely repetitious. [read more]