Categories
...at home 1 Button 1982 3 quarters (3 stars) Action Strategy Atari 2600 VCS Game Systems Joystick Parker Brothers R Ramming Enemies

Reactor

ReactorThe Game: In a bizarre combination of pinball, zero gravity, and nuclear physics, you pilot your “ship” around a reactor chamber, trying to eliminate rogue radioactive particles (which are about the same size as your ship). Anything touching the outer walls of the chamber will be destroyed, including your on-screen alter ego. Two pairs of five rods can be used to cool down the ever-expanding nuclear reaction at the center of the screen, but you can only push the rods in by bumping the particle into them head-on. Trapping particles in either of two cul-de-sacs in the upper right and lower left corners of the playing field will earn you bonus points, and the best way to accomplish this is to plant one of your limited number of decoys at the entrance to one of the smaller areas. In early levels, you can keep your back to the reactor and hug it as you bounce the particles off of it, but in later levels, the reactions are exposed and become just as deadly to you as to the walls are. (Parker Brothers, 1982)

Memories: A game attempt at translating Gottlieb‘s sleeper hit coin-op, Reactor for the Atari 2600 may lose some of its first audiovisual grain in the translation, but it’s still Reactor – well, kinda. The rockin’ music is mangled (though I have to give the programmers of the 2600 port some points for the effort of even trying to mimic it), and its free-roaming action was never intended to be confined to the clumsy control of a joystick. (Though after playing Reactor with the Wico Command Control trakball, I still have to say that this is a long way off from playing Reactor in the arcade with a trakball.) [read more]

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...at home 1 Button 1982 5 quarters (5 stars) Activision Atari 2600 VCS Available In Our Store Game Systems Joystick Military Planes R Shooting At Enemies Tanks Vertical Scrolling

River Raid

River RaidBuy this gameThe Game: You’re piloting a fighter jet on a canyon run through enemy territory. You can’t fly outside the canyon walls, so stay over the river and blast everything in sight. Well, almost everything – flying your plane on top of “FUEL” buoys instead of shooting them puts a little bit of gas in the tank, and if you run out of fuel, you might as well just swallow the next enemy bullet, because you’re goin’ down. (Activision, 1982)

Memories: As you advance through the levels and it gets more challenging, River Raid becomes the same kind of balancing act between self-preservation and going on the offensive that is a hallmark of all-time classics like Robotron. River Raid was the brainchild of Activision programmer Carol Shaw, one of the small number of women who had a vital hand in the early video game industry (such as Carla Meninsky, programmer of numerous early Atari 2600 titles, and Dona Bailey, an Atari arcade programmer who co-designed Centipede). And yet River Raid is a shoot-’em’-up that’ll challenge any hardcore joystick jock. [read more]

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...at home 1 Button 1982 4 quarters (4 stars) Atari 2600 VCS CommaVid Game Systems Joystick R Shooting At Enemies

Room Of Doom

Room of DoomThe Game: One man and one hideous mutant creature enter! A bunch of guys peek through holes in the walls and shoot at them! No one leaves! Room Of Doom turns the player into a gladiator, trapped in an enclosed arena with alien creatures. The rules are simple: kill or be killed. The only problem is that it’s always audience participation night: armed guards around the periphery of the arena will open doors at random and fire into the arena. With a well-timed shot before the doors slide shut, the player can do away with these extraneous attackers too. Only by eliminating all of the guards can the player advance to the next level. (Commavid, 1982)

Memories: One of those games that doesn’t exactly look sophisticated but is actually kind of addictive, Room Of Doom was heavily promoted by Commavid back in the day by way of an extensive print advertising campaign in the major video game magazines. Those print ads concentrated more on the stylized packaging artwork than the game graphics themselves, which was probably wise, but Room Of Doom is no slouch when it comes to pure fun. [read more]

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...on computers 1982 4 quarters (4 stars) Apple II Educational Home Computer System Keyboard Learning Company Math R Science Shapes & Matching

Rocky’s Boots

Rocky's BootsThe Game: Rocky is trying to build machines to kick stuff. He provides players with a number of connectors and components, and shows them how they can be used to achieve different tasks. (The Learning Company, 1982)

Memories: Fresh from leaving Atari and then taking a vacation, game designer and programmer Warren Robinett was ready to get back into the game, literally. But he had languished in anonymity at Atari as one of the last holdouts at a time when many of the company’s original pool of programming talent was defecting to Activision and Imagic; when Robinett returned to game making, he’d do it on his own terms. [read more]

Categories
...at home 1983 3 quarters (3 stars) Atari 2600 VCS Game Systems Joystick Jumping R Starpath with Supercharger

Rabbit Transit

Rabbit TransitThe Game: Oh, it’s just a harmless little bunny, isn’t it? But this bunny needs some help to navigate a garden crawling with other critters to reach his ride to find his family (in this case, on the back of a turtle). The turtle takes the bunny to a series of platforms. The bunny needs to change the color of every platform – and avoid projectiles being dropped from above – to rescue his fellow bunnies. Once the platform level has been beaten and more bunnies have been led home, the garden level begins again with increased difficulty. (Starpath, 1983)

Memories: No one can deny that Starpath‘s games for the Supercharger add-on were often on a whole different level than the average third-party game (i.e. much of what wasn’t released by the clearly above-average Activision and Imagic). But it’s also hard to deny that Starpath, for some reason, chose to show those capabilities off with game concepts that were derivative. [read more]

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...at home 1 Button 1983 4 quarters (4 stars) Atari Atari 5200 Baseball Controller home video games only Joystick Keypad R Sports

RealSports Baseball

RealSports BaseballThe Game: Batter up! Take charge of a team on the baseball diamond for a practice round, or a game lasting 3, 6 or 9 innings. And if you think being behind a joystick will save you from hearing from the umpire, think again. (Atari, 1983)

Memories: In 1979, the mainstay of home video gaming was space, not sports. That’s hard to imagine these days, when you have giants like Electronic Arts dropping the equivalent of some small countries’ gross national debt to lock down entire professional sports leagues. Sure, there was sports games in 1979, but they were at such a primitive level that they just weren’t a match for Space Invaders and Asteroids; the most realistic sports simulations still lived in the arcade. In 1980, Intellivision changed the playing field, literally and figuratively, as Mattel introduced sports games that actually bore some resemblance to their inspiration. A surprisingly aggressive marketing campaign for a relative newcomer to the video game field put Atari on notice: take sports games seriously. [read more]

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...at home 1 Button 1983 4 quarters (4 stars) Atari 2600 VCS Breaking Through Walls Game Systems Joystick Parker Brothers R Shooting At Enemies

Return of the Jedi: Death Star Battle

Return Of The Jedi: Death Star BattleThe Game: Presumably, you play the part of Lando Calrissian in this game, which seems to follow the events in the latter half of the film Return of the Jedi. Piloting the Millennium Falcon, you dart around the perimeter defense shield of the Empire’s new Death Star, which is still being constructed before your very eyes. You must eliminate a certain number of TIE Interceptors before a hole opens in the shield, allowing you to get close enough to start blowing pieces out of the Death Star itself. But an automatic defense system won’t take long to track you down and eliminate you, so you have to work fast. The sooner you can hit the Death Star power core, the better. And when you accomplish that, you have to worry about dodging the flaming debris of the huge space station… (Parker Brothers, 1983)

See the TV adMemories: Possibly the best game Parker Brothers released out of its series of four Star Wars titles, Death Star Battle had some truly great graphics considering which machine they were squeezed out of. The vaguely 3-D grid of the Death Star’s defense perimeter would constantly shift colors, and it was actually very pretty. The game play itself was no slouch either – one out of five times is about how often I manage to evade all the Death Star debris without getting creamed. [read more]

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...at home 1983 2 Buttons 4 quarters (4 stars) Activision Game Systems Intellivision Intellivision Controller Military Planes R Shooting At Enemies Vertical Scrolling

River Raid

River RaidThe Game: You’re piloting a fighter jet on a canyon run through enemy territory. You can’t fly outside the canyon walls, so stay over the river and blast everything in sight. Well, almost everything – flying your plane on top of “FUEL” buoys instead of shooting them puts a little bit of gas in the tank, and if you run out of fuel, you might as well just swallow the next enemy bullet, because you’re goin’ down. (Activision, 1983)

Memories: Early in Activision‘s foray into publishing games for the Intellivision, the company issued a strange edict to its programmers: if it was a port of a game also released for the Atari VCS, don’t make the game look significantly different from the Atari version. River Raid is a good example of what happened once Activision abandoned that extremely odd policy. [read more]

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...at home 1 Button 1983 4 quarters (4 stars) Activision Atari 2600 VCS Available In Our Store Cockpit First-Person Game Systems Joystick Military R Shooting At Enemies Tanks

Robot Tank

Robot TankBuy this gameThe Game: So much for the tank platoon. You’re in charge of a lone robotic tank on a battlefield buzzing with bad guys. A radar sweep gives you advance notice of approaching enemies, but there are so many of them out there that even that warning may not come soon enough. A series of critically-placed blasts could leave you immobile, or worse yet, unarmed and helpless to do anything but take a pounding until it’s all over. Repair systems can restore these lost abilities – if you survive that long. The fighting doesn’t stop at night either – the sun goes down, leaving you in the dark for several minutes, capable of fighting and navigating only by instrumentation with little in the way of visual cues. (Activision, 1983)

Memories: Just as Activision beat Parker Bros.‘ rendition of Frogger to the punch with Freeway, they also bested Atari’s own unexpectedly impressive Atari 2600 port of Battlezone with their own first-person tank entry, Robot Tank. Designed and programmed by Alan Miller, Robot Tank has some of Activision’s familiar signatures – the near-impossible color palette they squeezed out of the 2600, the almost flicker-free graphics, and just plain addictive game play. But in this case, Atari’s home version of Battlezone was no slouch either, so it’s hard to pick a clear winner. [read more]

Categories
...at home 1 Button 1 dime (0 stars) 1983 2 quarters (2 stars) Atari 2600 VCS Game Systems Joystick R Ramming Enemies S Shooting At Enemies Xonox

Robin Hood / Sir Lancelot

Sir LancelotThe Game: In Sir Lancelot, players assume the role of the legendary knight atop his flying steed (who knew that the Arthurian mythos could be mixed with the Greek legend of Pegasus?), battling a sky seething with dragons. Killing all the dragons on the screen will advance Lancelot to another level featuring a “boss” dragon and a damsel awaiting rescue.
In
Robin Hood, players don’t exactly get to rob from the rich and give to the poor; instead, the game involves hiding in the forest and exchanging volleys of arrows with the Sheriff of Nottingam and his thugs. (Xonox, 1983)

Memories: Other games archived in Phosphor Dot Fossils were produced by companies that had never produced video games before, and have never produced video games again – companies like Purina and U.S. Games, owned by Quaker Oats. Many of these johnny-come-lately entrants in the video game race knew they weren’t in it for the long haul: they were simply cashing in on a fad, and taking advantage that games could be made for the Atari 2600 without Atari‘s permission or oversight. The glut of low-quality product had a lot to do with the crash of the video game industry, but not everyone who got into the video game biz circa 1982 or ’83 was consciously pumping out stinkers. [read more]